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HotLine Miami II

  • knj
  • June 20, 2013 at 12:11 AM
  • Sprony
    • May 9, 2014 at 12:18 PM
    • #21

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  • MaK
    • May 9, 2014 at 10:15 PM
    • #22

    Soundtrack is so gooooooooood!

  • Mazy
    • March 11, 2015 at 1:20 PM
    • #23

    Anyone else playing this? Played it for little over an hour yesterday and it's pretty good. More of the same, but good.


    I do appreciate that they're trying to mix things up from time to time

    Quote

    for example the level where you're going for a pacifist approach was an interesting idea for someone that often leans a bit too heavily on firearms,

    but it's still best when you're just left in a classic HM situation to fuck shit up on your own terms.


    Oh and the soundtrack is amazing.

  • cashed
    • March 11, 2015 at 5:01 PM
    • #24

    Picked it up an hour before the launch Loving it as a good lunchtime game

  • AlexM
    • March 11, 2015 at 7:09 PM
    • #25

    you can hear another 4 songs on here https://soundcloud.com/devolverdigital

  • Vaya
    • March 12, 2015 at 8:48 AM
    • #26

    It's great. Is it just me or are the levels bigger though? the constant scrolling is fucking me up m8.

  • Sentura
    • March 12, 2015 at 10:17 AM
    • #27

    It's great, but there's a few kinks and bugs I'd of wish they would have fixed, some of which were also present in the first game. I can't get past the 15th scene because there's a collider in the way of the exit even when everyone's dead. I also had some lesser bugs happen, like npcs getting stuck in doors and this weird aim bug that caused me to not be able to rotate my character for like half a scene.


    The gameplay and story are solid though, here's to hoping they'll fix these issues soon.

  • Mazy
    • March 12, 2015 at 10:30 AM
    • #28

    Yeah, I've seen the NPCs stuck in doors thing happen quite often actually, never had that happen in the first game.

  • Sentura
    • March 12, 2015 at 11:04 AM
    • #29

    The collider bug was what I was referring to as being in the first game.

  • knj
    • March 14, 2015 at 1:39 PM
    • #30

    This is basicly more of the same, and I'm cool with that !

    A lil bit too much "story" for my taste, but good music and fucking shit up is good ! Don't know why it has so average reviews

  • Warby
    • March 14, 2015 at 7:05 PM
    • #31

    just beat the game yesterday afternoon its pretty awesome BUT it is also buggy:


    -people spinning in place slow (maybe on purpose like they are on drugs on something ... always seem to be the same guys)

    -people spinning in place super fast usualy around a corner or doorframe

    -sometimes my punches didnt register when they were through an open doorway even though the sprites visabily overlapped and the door was wide open

    -2 times i had all doors in a level "unopenable" and i was sort of invisible to the ai ^^ (both times on the same map "first trial")

    Quote

    -there is one level (i think its a police station) were you spawn outside of the hollywood style soundstage set walls held up by wooden beams where the "exit/nextroom trigger" is outside of the game camera frame know which one i mean ? when you spawn on the next room i spawned inside the wall and had to wiggle myself free each time i respawned ... the whole thing might have been intentional because its clearly purposefully super trippy and forth-wall breaking.


    its not better than the first one but i think its AS GOOD


    so i highly recommend it.

  • JAL
    • March 15, 2015 at 9:34 PM
    • #32

    Been playing it for a couple of days. As good as the previous one. Hard as fuck but that was to be expected. A bit more artsy and a lot more story to it. Actually found the story to be quite

    interesting even though it's hard to follow sometimes as it's jumping between different characters and dates. 4/5 in my books, would recommend.


    EDIT: Also the soundtrack is amazing just like the previous one


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  • ShockaPop
    • March 16, 2015 at 4:49 AM
    • #33

    Getting shot by some shotgun guy from outside the view is always fun, especially when I have no way to counter it besides relying on luck.

  • Sentura
    • March 16, 2015 at 7:49 AM
    • #34
    Quote from SotaPoika

    Getting shot by some shotgun guy from outside the view is always fun, especially when I have no way to counter it besides relying on luck.


    Lure him out by using loud weapons

  • ShockaPop
    • March 16, 2015 at 8:47 AM
    • #35
    Quote from Sentura

    Lure him out by using loud weapons


    Doesn't work always. The hallway was L-shaped and it also had those heavy guys nearby, which would've forced to chainsaw them and that leads me being immobile for the time being. Game isn't really made for "Go in and tear them apart" when going with melee, now it's just luring and cheesing out on doorways.

  • Sentura
    • March 16, 2015 at 10:13 AM
    • #36

    You also have the long range aim at your disposal, which basically makes you able to see most levels in their entirety. With either of those I don't see how you can't kill them.

  • ShockaPop
    • March 16, 2015 at 12:54 PM
    • #37
    Quote from Sentura

    You also have the long range aim at your disposal, which basically makes you able to see most levels in their entirety. With either of those I don't see how you can't kill them.


    The one which involves holding shift and moving around? Nope, wasn't enough, I was far away to not see their patrol route, so I had to go there myself and hope they weren't at the end of hallway I was heading at.


    I got through it eventually, I should've mentioned that. It just wasn't really skillful thing and more of a just hoping for the best and luckily it did.

  • FMPONE
    • March 16, 2015 at 2:50 PM
    • #38

    Playing the first one for the first time. Goddamn it makes me giggle like an idiot. This game fucking owns.

  • Vaya
    • March 16, 2015 at 4:29 PM
    • #39
    Quote from FMPONE

    Playing the first one for the first time. Goddamn it makes me giggle like an idiot. This game fucking owns.

    There's nothing quite like getting your face smashed in by the smash baseball bat on the 600th attempt. It's a difficult game at times but I never find it unfair or frustrating

  • Sjonsson
    • March 16, 2015 at 6:30 PM
    • #40
    Quote from Sentura

    It's great, but there's a few kinks and bugs I'd of wish they would have fixed, some of which were also present in the first game. I can't get past the 15th scene because there's a collider in the way of the exit even when everyone's dead. I also had some lesser bugs happen, like npcs getting stuck in doors and this weird aim bug that caused me to not be able to rotate my character for like half a scene.


    The gameplay and story are solid though, here's to hoping they'll fix these issues soon.

    I totally agree with all the bugs. I just can't understand why doorways are so tight! Nor can't I understand why they didn't put more effort into npc sight/detection vs collisions, sometimes it just feels reaaally off.

    Here are some more things I find questionable:

    • Why are "fat thugs" blocking your bullets after you hit them and they're bleeding out? Enemies shouldn't have friendly fire but an impenetrable meat fortress that's always aligned with you and the enemies behind you really is unfair. What do you think?
    • There is some issues with the readability in the game, one of the examples is obstacles that are based on height; oftentimes it's really hard to judge whether a counter/shelf/tv can be shot over or not.

    Though all in all I still love the game, soundtrack so sexy it hurts!

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