Hi everyone, as every beginner with 3d model, I also have a doubt with normal map.
Today I noticed something weird with my first model using normal map, so I made a simple cube to try to figured out how it works.
This is an image from model viewer, inside the game happens the same thing.
[Blocked Image: http://s10.postimg.org/60dy46ctl/cube_from_Model_Viewer.jpg]
As you can see, the side faces above and below of the cube are reversed. In this image all the vector's directions are positive (X+, Y+, Z+), I also tried with differents vector directions, but I got worse results.
Below more information about the model and the normal map itself.
[Blocked Image: http://s10.postimg.org/7tlg68ne1/topology.jpg]
Thank you guys, this forum is amazing.
See ya.
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