1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

De_cache WIP (new version)

  • FMPONE
  • May 23, 2013 at 10:37 AM
  • FMPONE
    • May 24, 2013 at 11:12 PM
    • #21
    Quote from D3ads

    It looks brilliant just like all of your work, absolutely stunning! I'm just not honestly sure what it is, Chernobyl NPP has been teleported into an American Industrial Complex... ?!

    It'll be in Russia, but right now I don't have all the assets I need, so there's a lot of placeholder

    and thanks for the feedback and kind words

  • D3ads
    • May 25, 2013 at 12:37 AM
    • #22

    Yeah that's what I thought tbh, so I didn't want to start saying "but that wouldn't be like that" for about 80 different things just yet I have a load of photos of random signs and notices in Russian if you're interested, be happy to share them with you...

  • D3ads
    • May 25, 2013 at 12:53 AM
    • #23

    Oh yeah and if you're doing a Russian NPP and not Chernobyl, it's not going to have the sarcophagus on it (that shields the damaged reactor), it'd have two towers and look something like this one in Smolensk:

    [Blocked Image: http://iprosto.org/wp-content/uploads/2012/06/01.jpg]

    [Blocked Image: http://www.yaplakal.com/pics/pics_original/0/1/7/191710.jpg]

    [Blocked Image: http://www.yaplakal.com/pics/pics_original/1/1/7/191711.jpg]

    [Blocked Image: http://2332727.ru/media/3.jpg]

    [Blocked Image: http://www.sptimes.ru/archive/img/17…_Desnogorsk.jpg]

    [Blocked Image: http://www.redrif.com/images/ff/12-1…the_smole_3.jpg]

    http://en.wikipedia.org/wiki/Smolensk_Nuclear_Power_Plant

  • FMPONE
    • May 25, 2013 at 6:58 AM
    • #24

    I know how dear Russia is to you D3 I'd definitely take a look at the signs, thank you, especially if I decide to make my own texs for this, which I think will try.

    I want it to be a Chernobyl map but the idea of strict accuracy isn't what I'm going for. Although perhaps you will appreciate that the sarcophagus is the 2013 version with the new support system, not the old one with cranes.

  • UNREA1
    • June 10, 2013 at 3:06 PM
    • #25

    Never really was a big fan of de_cache, specially of that B Bombsite, looks kind of boring and could use a new layout IMO, but dayum, that looks sweet! Keep it up man!

  • w1z1k
    • June 16, 2013 at 11:20 PM
    • #26

    whats happening here ? Is it in the workshop ? cause it looks ready to test. maybe a beta soon

  • FMPONE
    • June 17, 2013 at 12:17 PM
    • #27
    Quote from w1z1k

    whats happening here ? Is it in the workshop ? cause it looks ready to test. maybe a beta soon

    Hey there, still plugging away. The map is looking a little different these days. More to come before long.

  • Z3LCIAH
    • June 17, 2013 at 1:09 PM
    • #28

    You've got a good eye for detail FM, what's been you're biggest challenge so far whilst working on this?

  • FMPONE
    • July 24, 2013 at 2:19 AM
    • #29
    Quote from Z3LCIAH

    You've got a good eye for detail FM, what's been you're biggest challenge so far whilst working on this?


    Here's an interview Sal (Volcano) and I did with the GoShow, that might give some more insight into that stuff.


    http://www.youtube.com/watch?v=h2TdSVx2HKk&feature=youtu.be


    also, RT the creator of Iceworld who posts here, got a shout out in the video!

  • selmitto
    • July 24, 2013 at 3:34 AM
    • #30
    Quote from FMPONE

    Here's an interview Sal (Volcano) and I did with the GoShow, that might give some more insight into that stuff.


    http://www.youtube.com/watch?v=h2TdSVx2HKk&feature=youtu.be


    also, RT the creator of Iceworld who posts here, got a shout out in the video!


    HURG @ 3:00 <3

    Really awesome interview! Always nice to listen to you Hurg people talking interesting dev stuff

  • Seldoon182
    • July 24, 2013 at 4:59 AM
    • #31

    [Blocked Image: http://i.imgur.com/EKyWYmM.jpg]


    Promise is a promise and a deal is a deal !

  • FMPONE
    • July 24, 2013 at 5:04 AM
    • #32

    OK i'll get penE to work on it. just don't tell Volcano or he'll kill me

  • Seldoon182
    • July 24, 2013 at 5:29 AM
    • #33
    Quote from FMPONE

    OK i'll get penE to work on it. just don't tell Volcano or he'll kill me


    Oops..


    [Blocked Image: http://i.imgur.com/ymMI7w1.jpg]


    Otherwise great interview !


    http://www.youtube.com/watch?v=h2TdSVx2HKk

  • FMPONE
    • July 24, 2013 at 5:37 AM
    • #34

    you crack me up Seldoon

  • blackdog
    • July 24, 2013 at 10:33 AM
    • #35

    Waiting to playtest the next map then [Blocked Image: http://forum.multiplayer.it/images/faccine/notooth.gif]

  • Jord
    • July 25, 2013 at 8:59 AM
    • #36

    Nice interview

  • slibu
    • July 10, 2014 at 3:13 PM
    • #37

    sorry for picking up this thread again a year later, but I wonder what happened to that early version of cache with that cool "run down" look and those atmospheric fire places like you would see in a stalker game or something.

    is there an article or an interview where you talk about the switch to the final cleaner look? I suppose it was ultimately because it was too dirty for the competitive scene...

    I just wanted to say that I really dig that early look you had there, I just stumbled upon this and I was like wow this looked really cool why did it change so much?

  • FMPONE
    • July 11, 2014 at 7:31 PM
    • #38
    Quote from slibu

    sorry for picking up this thread again a year later, but I wonder what happened to that early version of cache with that cool "run down" look and those atmospheric fire places like you would see in a stalker game or something.

    is there an article or an interview where you talk about the switch to the final cleaner look? I suppose it was ultimately because it was too dirty for the competitive scene...

    I just wanted to say that I really dig that early look you had there, I just stumbled upon this and I was like wow this looked really cool why did it change so much?


    Readability was a huge issue, and also it wasn't easy to get good results with that look everywhere, while it looked nice in some screenshots, it looked quite awful in others. The look didn't have as much legs as a theme in other words, the theme I went with carried over throughout the whole map much better

  • slibu
    • July 12, 2014 at 3:05 AM
    • #39
    Quote from FMPONE

    Readability was a huge issue, and also it wasn't easy to get good results with that look everywhere, while it looked nice in some screenshots, it looked quite awful in others. The look didn't have as much legs as a theme in other words, the theme I went with carried over throughout the whole map much better

    thanks for the reply

    the final look sure has a lot more readability, anyway really nice what you came up with even with all the limitations to creativity so gameplay doesn't change in a bad way.

    you sure are an inspiration too keep working on map projects - or maybe not because I get frustrated seeing what you guys can do

    I was actually thinking about remaking ted's de_lite for csgo some time ago but then I saw that he is actually already working on that so I stopped after I had like the basic walkable space done in the right scale

  • El_Exodus
    • July 12, 2014 at 2:37 PM
    • #40

    is the de_cache.bsp version with the "run-down" look still existing?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™