OK, how to join? Seriously...
Is there an auto-download option or I have to download the maps?
OK, how to join? Seriously...
Is there an auto-download option or I have to download the maps?
I am updating my map on workshop now, 30 min before playtest. I hope this doesn't screw up everything, if so... Sorry for the trouble!
Seir; it's auto-dl
Playtest of MisutoWolf's de_pozar and Oskmos' cs_insertion is starting now! Come join us! 78.46.119.137:27016
I've recorded some AVIs, will upload them on YT.
de_pozar
I enjoyed playing CT's more than T, probably because you have better options where to go atm.
Mid is just bad, feels very out of place in my opinion, and it doesn't really make much sense either, it's just a huge empty warehouse with very little cover. And since it's probably the most important part of the map, i'd re-do it from scratch and make it more interesting for both teams(more and better cover especially).
I hope the pic below is readable.
[Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/pozar_crits.jpg]
cs_insertion
Original idea. Visually beautiful. Gameplay is different from standard maps, but I enjoyed it!
just my insights, but remember, I'm not a pro level designer so take it with a pinch of salt.
That was my first playthrough with real people. I have no idea how to shoot someone, how you're doing it? ![]()
Go to 7:50 ![]()
cs_insertion:
- performance problems
- not enough covers
- I'm not sure about the fog distance, it will be cool to check some farer distances
Thanks for the feedback. I think at that little spot near A that you marked, I could add a ladder similar to Train.
As for the missing part of the map, B tunnel actually partially runs under the floor of B so it can't really be seen on the map from above.
I need some advice as to how I might fix mid though. I don't care to remake it, I just don't have any ideas right offhand.
I do want to keep a height difference though.
I think mid felt odd largely because Ts get there so fast and CTs have little to no cover, so by fixing those you'll probably come up with how mid should be redone overall. Making things feel natural with that much of a height difference in such a small space might be really hard though.
Btw updated my map, mainly just changes on bombsite B.
Overview is outdated though, but the most important paths are there so I don't think it's necessary to make a new one.
dl link https://dl.dropboxusercontent.com/u/23699866/med…de_27122013.zip
I don't mind to reduce the amount of height difference, but I do want to keep one. I'm sure I'll figure out something by the time I can get another playtest.
Playtest of de_shade and de_folly is starting now! Come join us! 78.46.119.137:27016
Put my map down for Sunday.
would it be possible to test de_rostok later this tuesday around 3-4pm EST?
Sorry, not possible jebus, we here in europe will be in the middle of celebrating new years eve. The next free day is sunday with one open slot.
pssh who even celebrates, does 5 est on sunday work?
happy new year btw!
Playtest 02.01.14
Playtest 05.01.14
Playtest 07.01.14
Playtest 09.01.14
Playtest 12.01.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
I'm making a schedule like this every now and then (~weekly). Meaning: submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Happy New Year, dudes.
Thanks for taking the time to schedule/host these playtest RZL, its appreciated.
Playtest of de_zoo by squad and de_bagra by rzl is starting now! Come join us! 78.46.119.137:27016
Hi can I make an appointment for my map de_fracture at 12.1.14? (Will have preliminary radar ready soon)
De_fracture_b:
http://steamcommunity.com/sharedfiles/fi…s/?id=208874864
Thanks to RZL and the mapcore staff!
*EDIT* sorry, I'm new here. How do I upload media content for this site? I'm trying to send RZL the files and too noob. ![]()
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