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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • 'RZL
    • October 10, 2013 at 8:09 PM
    • #461

    Guise, we're playtesting DE_Core by borgking now!
    Come join us!


    And if you missed it, we now have a new 128 tick server running.


    IP: 78.46.180.197:27016

  • Psy
    • October 10, 2013 at 8:19 PM
    • #462

    Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success.

  • e-freak
    • October 11, 2013 at 5:37 AM
    • #463

    pogo - i swam in that exact laguna a few years ago... awesome choice for a setting

  • Puddy
    • October 11, 2013 at 7:36 AM
    • #464
    Quote from Psy

    Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success.


    Thanks for this generous offering! You have contributed not only to the CS GO server, but to a new addition as well.


    MapCore mumble server coming soon! Stay tuned.

  • Puddy
    • October 11, 2013 at 8:51 AM
    • #465

    Hello all!


    We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details.


    Label: (whatever)

    Adress: de.eoreality.net

    Port: 64738

    Username: Your MapCore username (but really, whatever)


    Check it out!

  • PogoP
    • October 11, 2013 at 8:51 AM
    • #466

    Yay!

  • Puddy
    • October 11, 2013 at 9:08 AM
    • #467
    Quote from Puddy

    Hello all!


    We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details.


    Label: (whatever)

    Adress: de.eoreality.net

    Port: 64738

    Username: Your MapCore username (but really, whatever)


    Check it out!

    Display More


    There are two channels that I've set up for playtesting:

    Team 1 (T Team in First Half)

    Team 2 (CT Team in First Half)


    Should be pretty self-explanatory right? You basically join the channel depending on which team you start the playtesting match as.

  • Psy
    • October 11, 2013 at 9:20 AM
    • #468

    Dammit. I need to get me a mic! D:


    Anyways, can we test Overgrown on Sunday night? If we can, I'll provide the raw files tonight when I update the map.

  • Puddy
    • October 11, 2013 at 9:57 AM
    • #469

    We sure can! Looking forward to it!


    Also, would be awesome if we could get some teams together and do a proper 5on5 on it later.

  • Psy
    • October 11, 2013 at 12:09 PM
    • #470
    Quote from Puddy

    We sure can! Looking forward to it!


    Also, would be awesome if we could get some teams together and do a proper 5on5 on it later.


    Yeah. A 5v5 would be great!

  • 'RZL
    • October 11, 2013 at 1:33 PM
    • #471

    Count me in on this 5v5 thingy!

  • Psy
    • October 11, 2013 at 11:58 PM
    • #472

    Alright. It's up!

    • Raw files (BSP, KV, NAV): https://www.dropbox.com/sh/4ijzy18d28mt1p3/WSDakEtht7
    • Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=182604249
  • LexxoR
    • October 13, 2013 at 2:21 PM
    • #473

    Hey guys, can I ask you about playtesting my map (without me) and writing feedback here? I just don't have enough time to participate in playtesting

  • 'RZL
    • October 13, 2013 at 3:35 PM
    • #474

    I guess we can do that, want to playtest it today or another day? Either way, gonna need your map files around two hours before the playtest begins. Playtest today is 21:00 GMT+1 with de_overgrown by Psy.

  • LexxoR
    • October 13, 2013 at 4:09 PM
    • #475

    Today if it's possible. Maybe I'll find some free time to playtest it with you guys! Anyway I'll be waiting for any suggestionsfeedback posted here


    here is files: http://www.sendspace.com/file/kjqmy1


    Btw map without radar because of strange bug

  • Puddy
    • October 13, 2013 at 4:15 PM
    • #476
    Quote from LexxoR

    Btw map without radar because of strange bug


    The words you are looking for are "because I didn't do it properly".


    Boop.

  • LexxoR
    • October 13, 2013 at 4:25 PM
    • #477
    Quote from Puddy

    The words you are looking for are "because I didn't do it properly".


    Boop.


    I already made radar for my last map and it was ok, now i have really strange bug:


    [Blocked Image: http://i.imgur.com/V2xPg2f.jpg]

  • Puddy
    • October 13, 2013 at 4:56 PM
    • #478

    Depending on the position of you when you noclip, the map will render strangely. It's either that or an issue with how you've skyboxed.

  • JeanPaul
    • October 13, 2013 at 5:32 PM
    • #479

    You have to be above and outside the map looking down to get the correct render shit to work in cl_leveloverview

  • Psy
    • October 13, 2013 at 9:44 PM
    • #480

    Any thoughts on the Overgrown playtest?

    I've already added another route into B for the Ts and fixed some of the miscellaneous problems.

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