Guise, we're playtesting DE_Core by borgking now!
Come join us!
And if you missed it, we now have a new 128 tick server running.
IP: 78.46.180.197:27016
Guise, we're playtesting DE_Core by borgking now!
Come join us!
And if you missed it, we now have a new 128 tick server running.
IP: 78.46.180.197:27016
Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success. ![]()
pogo - i swam in that exact laguna a few years ago... awesome choice for a setting ![]()
Quote from PsyJust donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success.
Thanks for this generous offering! You have contributed not only to the CS GO server, but to a new addition as well. ![]()
MapCore mumble server coming soon! Stay tuned. ![]()
Hello all!
We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details.
Label: (whatever)
Adress: de.eoreality.net
Port: 64738
Username: Your MapCore username (but really, whatever)
Check it out!
Quote from PuddyDisplay MoreHello all!
We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details.
Label: (whatever)
Adress: de.eoreality.net
Port: 64738
Username: Your MapCore username (but really, whatever)
Check it out!
There are two channels that I've set up for playtesting:
Team 1 (T Team in First Half)
Team 2 (CT Team in First Half)
Should be pretty self-explanatory right?
You basically join the channel depending on which team you start the playtesting match as.
Dammit. I need to get me a mic! D:
Anyways, can we test Overgrown on Sunday night? If we can, I'll provide the raw files tonight when I update the map.
We sure can! Looking forward to it!
Also, would be awesome if we could get some teams together and do a proper 5on5 on it later.
Count me in on this 5v5 thingy!
Alright. It's up!
Hey guys, can I ask you about playtesting my map (without me) and writing feedback here? I just don't have enough time to participate in playtesting ![]()
I guess we can do that, want to playtest it today or another day? Either way, gonna need your map files around two hours before the playtest begins. Playtest today is 21:00 GMT+1 with de_overgrown by Psy.
Today if it's possible. Maybe I'll find some free time to playtest it with you guys! Anyway I'll be waiting for any suggestionsfeedback posted here ![]()
here is files: http://www.sendspace.com/file/kjqmy1
Btw map without radar because of strange bug ![]()
Quote from LexxoRBtw map without radar because of strange bug
The words you are looking for are "because I didn't do it properly". ![]()
Quote from Puddy
I already made radar for my last map and it was ok, now i have really strange bug:
[Blocked Image: http://i.imgur.com/V2xPg2f.jpg]
Depending on the position of you when you noclip, the map will render strangely. It's either that or an issue with how you've skyboxed.
You have to be above and outside the map looking down to get the correct render shit to work in cl_leveloverview
Any thoughts on the Overgrown playtest?
I've already added another route into B for the Ts and fixed some of the miscellaneous problems.
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