Hey, about what i said on the server :
[Blocked Image: http://img97.xooimage.com/files/3/0/d/de_tunnels_v8-overview-40a73f9.png]
Every thing in your map follows the lines of the hammer 2D top grid. It's easy to notice it and it makes the gameplay a bit too much predictable, it should be more natural.There is also an important concept in de_ maps that it seems you know but you should work a bit more on it : there must be rooms and corridors. By room, i don't mean you have to make inside rooms, it's just the concept of an open area. Between each rooms, there are the corridors.What i mean is that it's not always easy to determine what is a room and what is a corridor in your map, every thing is a bit tight, even the bombsites. Maybe you could try to enlarge some areas to make it more obvious. I like the verticality you have in the middle, it makes it very fun to play. But ... good luck to make it credible in terms of architectural structure ![]()