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[UDK] Artifact Research Lab

  • sarge mat
  • May 8, 2013 at 2:00 PM
  • sarge mat
    • May 8, 2013 at 2:00 PM
    • #1

    Hey guys

    Thought I would share my current project to get some feedback. It was also my final year project at University so there are some really crappy assets (the chair for example) I has to throw in quickly for the deadline that I want to re do now. Also want to make the view outside the window a lot more interesting and improve the lights and textures across the board.

    Anyway let me know what you think.

    Cheers

    [Blocked Image: http://i.imgur.com/VLGws69.jpg]

    [Blocked Image: http://i.imgur.com/sNNvoCs.jpg]

    [Blocked Image: http://i.imgur.com/7vnd9iF.jpg]

    [Blocked Image: http://i.imgur.com/B9pEZBs.jpg]

    [Blocked Image: http://i.imgur.com/AEeVlBD.jpg]

    [Blocked Image: http://i.imgur.com/ZI9yjR8.jpg]

    [Blocked Image: http://i.imgur.com/IhLIXSe.jpg]

  • Sjonsson
    • May 8, 2013 at 10:23 PM
    • #2

    Overall I like it, I think you should as some post-processing though. But maybe that's just me!

  • TarrySruman
    • May 9, 2013 at 7:20 AM
    • #3

    That ceiling texture is really noisy and distracting. Try making something less busy and high-contrast so it doesn't draw the eye away from the rest of the scene.

    Really liking the wall texture though.

  • knj
    • May 9, 2013 at 7:34 AM
    • #4

    i'm not sure about the colours, its to many in there, and it looksl ike 1997 game (if that is your goal - than ok i guess )

  • sarge mat
    • May 9, 2013 at 12:26 PM
    • #5

    Cheers the comments guys. I will look into all that stuff

  • Dejavo
    • May 9, 2013 at 10:45 PM
    • #6

    the floor screws up the scale for me. A person sized to use the computers would get stuck with his feet in the floor.

    Hard to rest ones eyes in the scene. It might be to full bright. Foreground, middle and background are fighting for attention with lightning and colors.

  • Wail
    • May 10, 2013 at 6:27 AM
    • #7
    Quote from Dejavo

    the floor screws up the scale for me. A person sized to use the computers would get stuck with his feet in the floor.

    Hard to rest ones eyes in the scene. It might be to full bright. Foreground, middle and background are fighting for attention with lightning and colors.

    Agreed, particularly on the floor scale. I'd also mention that the vertical scaling of this scene seems way off. Everything looks squat and wide.

  • sarge mat
    • May 10, 2013 at 12:50 PM
    • #8

    Thanks for the feedback guys, hopefully going to address those things over the next week.

    cheers

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