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DM Depot_Beta - By Robert Briscoe

  • Zeta
  • January 6, 2005 at 6:59 PM
  • Zeta
    Guest
    • January 6, 2005 at 6:59 PM
    • #1

    http://www.hl2world.com/bbs/viewtopic.php?t=22916

    Note : not my work - im mearly highlighting this for you guys

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta1.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta2.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta3.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta4.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta5.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta6.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta7.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta8.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta9.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta10.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta11.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta12.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta13.jpg]

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta14.jpg]


    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta15.jpg]

  • SonicDM
    • January 6, 2005 at 7:04 PM
    • #2

    so uhh how does it play after you get done creaming yourself

  • RD
    • January 6, 2005 at 7:11 PM
    • #3

    EVER!!!!!!!!!!!!!!!!

    #1 so far

    [Blocked Image: http://www.pitrd.com/pit/images/pitrd_pearl.jpg]

  • Phlek
    • January 6, 2005 at 7:23 PM
    • #4

    Sure as hell looks good, lets hope it plays well too.

  • KidDynamite
    • January 6, 2005 at 7:42 PM
    • #5

    looks awessssssssome! *crosses fingers* hope it plays as well as it looks

  • Euro*Brew
    • January 6, 2005 at 7:52 PM
    • #6

    Wow

    Euro*Brew

  • Mazy
    • January 6, 2005 at 7:59 PM
    • #7

    fucking r0x!

    gj

  • ShaDoW
    • January 6, 2005 at 8:16 PM
    • #8

    Can I touch you now?

    That looks awesome.

  • Euro*Brew
    • January 6, 2005 at 8:22 PM
    • #9

    Is this getting submitted to Valve for the contest?

    Euro*Brew

  • Fullauto
    • January 6, 2005 at 8:37 PM
    • #10

    Tight as hell. I am impressed.

  • ReNo
    • January 6, 2005 at 8:40 PM
    • #11

    This saps my will to finish my contest entry. Absolutely stunning, two thumbs up!

  • von*ferret
    • January 6, 2005 at 8:42 PM
    • #12

    Looks amazing so far, I Hope that gameplay is also working with it. Only problems I see with it so far is there is a lack of open space for some more versatile gameplay. The trains seem to all block the one area I'd hope to see it. Also a lot of the spaces have very narrow doors. For instance the area with the windows that go along the wall have very narrow "exits." This could affect flow. Artisically you have a very well done 3d Composition with wonderful highlights and shadows. I hope you enter this competition.

  • FrieChamp
    • January 6, 2005 at 8:42 PM
    • #13

    When I saw the screens I just had to check out the map ingame and had a walkthrough.

    It is looking REALLY good, the only major flaw I found was that the play with shadows looks in some parts very nice, however the downside is that some parts of the map are utterly dark. I doubt it's just my gamma settings, I don't have any problems in the official maps, but I think you should revise at least the outdoor lighting. The indoor lighting (beside in the super dark huts outside) on the other side is very bright, I think you can lower it down a little bit.

    I hope to play the map soon to make up my mind about the gameplay. So far what I can see is a very big, great looking map in a hl2 setting with many physicalized props to kill each other with. Sounds like a real winner.

    Oh and you can jump into this open container and can't get out of it anymore

    [Blocked Image: http://www.friechamp.net/stuff/dm_depotcontainer.jpg]

  • Taylor Swift
    • January 6, 2005 at 8:58 PM
    • #14

    Actually the Best map ever constructed as a depot environment with full control of architecture and awsome lighting.

    +Crates, Bridges and Trains


    +The best lighting ever


    +Total controll of environment (this feels like a real depot)


    +Details and props!

    100%

    this is an artwork of mapping 2005. Everyone should try this map.

    /Nz-Nexus

  • Euro*Brew
    • January 6, 2005 at 9:03 PM
    • #15

    I just felt like I was being sold something.

    Euro*Brew

  • xempest
    • January 6, 2005 at 9:24 PM
    • #16

    gg sharpen filter.

    Still looks very nice, just stay away from that cesspit that is hl2world.

  • humb1ed
    • January 6, 2005 at 9:25 PM
    • #17

    You might consider a different material here, or lose the slope:

    [Blocked Image: http://www.umich.edu/~jadega/images/dm_depotbeta.jpg]

  • FrieChamp
    • January 6, 2005 at 9:29 PM
    • #18

    I forgot to mention that the train running through the map is awesome.

  • W01f
    • January 6, 2005 at 10:06 PM
    • #19

    Looks awesome man..

    ...You're not sending this into the contest are you...?

  • Bic-B@ll
    • January 6, 2005 at 10:16 PM
    • #20

    Totally awsome, theres detail everythere, just one bug:

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta4.jpg]

    the powerline goes into the wall and dissapears

    edit:

    [Blocked Image: http://www.littlelostpoly.co.uk/Art/dmdepot/dm_depotbeta1.jpg]

    look under the roof to the left :x its fine if you can't get to where you took the pic ingame, but if you can see it while alive it should be fixed, unless im looking at it wrong and its not a skipped face

    edit2: what the hell, you didnt make it?

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