Hey guys, I'd like some help decyphering on what these two of my teammates are argueing about. From what I know, It's an arguement about what Game engine we should use/change to and modeling in a game engine. That's about all I know, I'd appreciate it if you guys could help me with clarifying everything so these two can stop arguing and continue in making our game.
This was a chat on skype.
Legend:
1:Programmer
2:LevelDesigner
The two engines: Unity and Unreal.
Our levels/dungeons are supposed to be "randomly generated".
We are around 18+ years so we are very new at this.
Note: I understand nearly nothing of this so.... Have at it.
1: Unity has snapping though... and mono is an ide I know for a fact udk has no ide all its own unless you wanna count kismet (I don't). Also shadows don't have to be "added".
2: UDK has snapping
2: Better snapping
1: Hold ctrl+shift in unity
1: Move
2: UDK is a lot more user friendly
2: and is used by The AI(A type college)
1: No its not. I strongly disagree with that. What's used by the ai?
2: UDK
2: UDK is extreamly easy to use
1: Not really.
2: You can create rooms in under 15seconds
2: You must have not used it then
1: Omg we've had this discussion. Engines are not for modelling.
2: I beg to differ
2: UDK does it
1: It does basic shapes, not all out modelling.
2: I never said it does full modeling
2: I said it creates rooms
2: and you can stuff to the rooms
2: Using static meshes
1: We need more than just boxes though dude.
1: Specifically our rooms need more depth than that, and for dungeons that aren't just stone rooms the geometry is entirely different.
2: Yeah...
1: keep going
2: I looked at a couple of videos about UDK, and most of the items are static meshes.
End of the chat/They stopped here.