I always never seems to work for me. When my textures tile, they don't look seemless, it was always obvious. I see a cross where they meet or the corners. Certain parts on my textures always seem lighter then a different area, but I think that's on my part there.
Tileable textures?
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Well... What about trying changing this with the Offset filter (photoshop / filter / various) ?
If you have a 512*512 px texture, do a 256 px offset in the X and Y axis and try to hide the hard transition.
Here's a tutorial collection wich should be very useful for ya.
http://www.interlopers.net/tutorials/Texture_Creation
Especialy this one :
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Whenever I make my texture I set them, they end up at 2048 x 2048 or I set them as that. Would it still work or is there a different way?
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I don't understand what you are talking about =s Maybe some images could helps =)
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Well if you're using 2048x2048, just offset by 1024x1024.
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Kikette, basically, I my textures are 2048 x 2048.
If I want to keep my textures at 2048x2048, do I make a 4096x4096? I like 2K textures:p
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I think that you REALLY should watch my link before asking this =)
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If you have any problem after that, feel free to ask your question

The important thing is to make your own experiment with texture. This is the only way to gain strong skills =)
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if you stamped erased and painted your offset texture to be tile able but are still unhappy with a repeating pattern
have a look at the "highpass filter" and dont just use it try to UNDERSTAND what it does and how this benefits the perception of paterns you have to make your textures tileable in both micro and macro scale !
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