At GDC we showcased 30 seconds of the "Project Ruby" tech demo we're working on with AMD and Crytek.
Unfortunately, we couldn't show more because we're still implementing TressFX (the hair technology used in Tomb Raider). The TressFX stuff adds a fuck ton. So we want to show the whole thing with it fully working... right now, the hair being used is a simple mesh (hair planes, not TressFX at all). We were planning on using the traditionally made hair as an option if TressFX took up too many resources... but TressFX isn't bad on performance, so we're able to ditch traditionally made hair. So we never animated it, which is why it doesn't move in the 30 sec bit.
While we're still working on the whole thing, you can see a shaky cam of the 30 seconds at the AMD press event (loool at Carl and Chuck on stage):
http://www.youtube.com/watch?v=uRKaZZjCdRs
It's not on a bigger screen due to some technical difficulties AMD was having at the Press Event.
I also did a presentation with Sean Tracy, Bill Bilodeau, and Dongsoo Han - the powerpoint for that presentation can be downloaded here: http://developer.amd.com/wordpress/medi…ectPhoenix.ppsx
it has higher resolution images there, my part of the presentation is pages 2-12 - the programming part is more at the end, and highlights TressFX specifically.
anyways, once we're done i'll post the whole thing as well as a link to download the actual tech demo...
we only did 30 seconds, but theres a lot to show in the final one.
Thanks!