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New guy here!

  • Kirizai
  • April 9, 2013 at 8:59 PM
  • Kirizai
    • April 9, 2013 at 8:59 PM
    • #1

    So, Hello everyone! I just got into this forum and I wanted to just say 'Hi' to everyone. Oddly enough there wasn't an introduction sub forum so I did it here beause of one main reason.

    The 2D forum will be the page I will be on the most if not daily. I'm into making textures and I'm in a fairly new team so it's quite small. I'm pretty much the only guy in the 'art' department if we take out 3D modeling department. So, I'm the guy that makes the textures, and the team thinks I make pretty good textures. Sadly I'm a perfectionist and I get frusterated easily if the end product ends up not to my liking. Just to let everyone know that I'm also very new to the texturing and art world of game development so I hope we can all help and support each other!

    So, Nice to meet you and also... I never get the lightning correct, or at least I use lighting instead of diffuse. Any tips or advice anyone has is much appreciated.

    Thanks.

    Here is a picture or two, hoping if any of you guys could give me some advice or critique.

    http://i1124.photobucket.com/albums/l562/Ki…es/Rocksold.png

    http://i1124.photobucket.com/albums/l562/Ki…s/RocksVer4.png

    http://i1124.photobucket.com/albums/l562/Ki…s/RocksBase.png

    Please don't mind the names, I couldn't think of anything at the time. Note I'm using diffuse maps on CS5 and I shouldn't do that at least I think. I'm a newb so.. :/

  • PogoP
    • April 9, 2013 at 9:12 PM
    • #2

    Hello! Welcome to the forums

    Firstly, don't use Photobucket. It's so slow. I think most people use Imgur, but you could use Dropbox if you have an account. Mind you, some of the guys here work in offices that don't allow Dropbox so bear that in mind.

    With regards to your textures... I don't really know what you're meant to be going for. Is this going to be used in a scene? If so, it might be worth seeing how it looks in context. To be honest, it looks fairly procedural and is kinda hard to read. You should try maybe sculpting something a little more unique.

  • -HP-
    • April 9, 2013 at 9:22 PM
    • #3

    Welcome to mapcore!

    You have loads to learn but every marathon starts with a single step.

    I recommend you start to feed a bit into the mentality of textures and texturing itself as you go along, try this:

    http://eat3d.com/texturing

  • Kirizai
    • April 9, 2013 at 9:25 PM
    • #4

    Hi PogoP,

    Honestly, I'm extremely new to this. I haven't even started on a full read on normals and Bump mapping. I have yet to find methods to do such things. Sculpting is something I want to get to work on but, like I said, I'm basically a greenhorn. Thank you for your advice but like I said, I barely started and I like making this stuff, it's just... Where do I even start? I jump around from topic to topic and I try to mold stuff together.

  • Thrik
    • April 10, 2013 at 6:26 PM
    • #5

    Hello! May you find what you're looking for and more here.

  • PogoP
    • April 10, 2013 at 6:28 PM
    • #6

    By more, he means, he'll show you a good time behind the bike sheds. Naughty, Thrik!

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