woot , thought it was something from 3dmax or something
looks might fine !
teleporters and railgun would pwn ![]()
woot , thought it was something from 3dmax or something
looks might fine !
teleporters and railgun would pwn ![]()
love the abstract feel of it... but 35 megs?! it doesnt even look that big D:!
Looks like good fun, I love what you've done with the displacement maps -- nice and original. Now, I wonder what would happen if you spawned the buggy in a low grav environment then made a loop the loop using displacement maps? ![]()
Quote12 player spawns at the moment
thats as many as you need
overwatch only has 10
Its brilliant fun to play this.
hey that looks really cool. i had no idea displacement maps were so versatile. doesn't even look like half-life
That is so cool!
When i think of displacement, i think of terrain and stuff. Good job of thinking out of the box.
looks ownage dude!
keep up the good work!
What are you doing here alba?
I mean, hi!
I have been having so much trouble with displacements. I'm dieing to know how you got them to look so smooth. especialy the edges, there must be so many polys. are they a power of 4? what were the original shapes like before you subdivided them? or am i missing something?
This place IS getting nice isn't it? We just need more mapcore levels to get the name out!
nice level, i like it...a bit huge though
the thing is it doesnt look huge from the screenshots. looks like a nice xbow practice level since its so open
.
Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of.
Quote from mazemasterWow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of.
You could do that in Serious Sam's engine. Just sucks that it's DM blew. Co-Op was nice though.
Nice looking map by the way.
There are no dead ends, the gravity is low enough to jump from any platform to another.
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