1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

De_ruins

  • ElectroSheep
  • April 8, 2013 at 12:30 PM
  • ElectroSheep
    • April 10, 2013 at 5:47 PM
    • #21

    Yeah, I have already a large set of building that I can put everywhere as func_instance, very usefull

    Actually I made the most compliced part which where the indoors areas. Outside will be less difficult to do.

    Last work :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-10_00011.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-10_00012.jpg]

  • Taylor Swift
    • April 10, 2013 at 10:40 PM
    • #22

    this map needs less nexus

  • ElectroSheep
    • April 11, 2013 at 4:06 PM
    • #23

    Hey ! I put a tower as a landmark in the map Inspired from Palenque.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-11_00010.jpg]

  • ElectroSheep
    • April 12, 2013 at 6:43 PM
    • #24

    Lol i'm fucking late

    just some shots because I add some spot of light in a lot of places :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00021.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00022.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00023.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00024.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00025.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00026.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00027.jpg]

  • El Moroes
    • April 12, 2013 at 8:48 PM
    • #25

    Sounds really good but still too contrasted for me on my screens.

    I think you should increase your brightness to have a warmer atmosphere and, with that, increase your ambiant light (with more blue in it).

  • Seldoon182
    • April 13, 2013 at 7:50 AM
    • #26

    What Marc said.

    [Blocked Image: http://oi48.tinypic.com/ye7pc.jpg]

    Indoor with same filter.

    [Blocked Image: http://i.imgur.com/ge0pIfK.jpg]

  • Em'
    • April 13, 2013 at 8:37 AM
    • #27

    I agree too, more blue in shadows + orangish lighting, it's what i like

    BUT but the fact that the shadows are reddish makes the level stuffy, like a furnace.

  • RaVaGe
    • April 13, 2013 at 11:50 AM
    • #28

    ^ Ha !

  • Belgarion
    • April 13, 2013 at 2:39 PM
    • #29

    Seldoon, that animated example you gave isn't adding contrast, it's adding light. Contrast is the difference between two things. In the case of mapping it usually means light (intensity and color) or textures. What you've done is brightened the scene and then changed the tone of the color. Your example isn't wrong, but we should be clear about the definitions of terms so as not to be confusing.

    As others are saying, it should probably be a little brighter, but I think the warm colors outside are great. They suggest warmth, which is what I think of when I think jungle. However, inside the ruins I agree with the suggestion of cooler colors. The inside is clearly damp (water dripping everywhere) and should be lit cooler. Give the mental cue of a cooler atmosphere with cooler lighting, i.e. blues and greens.

  • JeanPaul
    • April 13, 2013 at 4:42 PM
    • #30

    Seriously what is with people telling you to add blue into this map? ffs if you add any blue ill personally kill you

  • ElectroSheep
    • April 13, 2013 at 4:47 PM
    • #31

    haha ^^ yeah that's strange but there is a lot of different opinion about the map. there is also some people on a server I played the map that ask me to keep the night time

    Actually I'm rushing out the end because I still need to fill a large part of the map until monday ARGH !! So I will not touch a lot the lighting until this is done.

  • Seldoon182
    • April 13, 2013 at 5:51 PM
    • #32
    Quote from Belgarion

    Seldoon, that animated example you gave isn't adding contrast, it's adding light. Contrast is the difference between two things. In the case of mapping it usually means light (intensity and color) or textures. What you've done is brightened the scene and then changed the tone of the color. Your example isn't wrong, but we should be clear about the definitions of terms so as not to be confusing.

    Indeed within the first filter I lowered the contrast and I increased the brightness. I messed up with the text while doing the animated gif. Anyway 3Dnj get the idea right now.

    Quote from 3Dnj

    haha ^^ yeah that's strange but there is a lot of different opinion about the map. there is also some people on a server I played the map that ask me to keep the night time

    The night set was kinda badass imo

  • ElectroSheep
    • April 14, 2013 at 12:26 AM
    • #33

    So indoors are a bit cooler now :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00010.jpg]

    I just finished (not with the finest detail but still) the ct spawn :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00011.jpg]

  • FMPONE
    • April 14, 2013 at 4:28 AM
    • #34

    it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter

  • RaVaGe
    • April 14, 2013 at 11:48 AM
    • #35

    Ahah poor 3Dnj ^^, for me keep the lighting like that, and ditch the rain, but imo it's still too yellow at the outside, the indoor is well balanced now even if the red texture on the door looks a bit weird.

  • Sprony
    • April 14, 2013 at 12:38 PM
    • #36

    I really like the way the spawn starts (with the boats and all). Feels very original. I prefer the last shot of the animated screenshot just to have yet another opinion

  • Puddy
    • April 14, 2013 at 12:45 PM
    • #37

    I haven't followed this all too much but I think it's still a bit too dark. CS maps have to be readable!

  • Belgarion
    • April 14, 2013 at 7:29 PM
    • #38

    THROW IT ALL AWAY

  • ShockaPop
    • April 14, 2013 at 7:30 PM
    • #39

    You can make it 3Dnj, there's still some time left! You have to make this map happen, so at least the top 2 spots are taken by you and FMPWND!

  • Belgarion
    • April 14, 2013 at 7:36 PM
    • #40

    Just so we're clear my last post was a satire on all the conflicting opinions.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™