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De_ruins

  • ElectroSheep
  • April 8, 2013 at 12:30 PM
  • ElectroSheep
    • June 13, 2013 at 5:25 PM
    • #161

    Hey guys Now I think it have a better readability (added some ambient light in dark places), also I find why my .kv file didn't work so now cts are dark blue with white mask instead of green.

    Unfortunatly fps are really bad for my taste. I rework all the fade distance and started to delete some extra props but it's brushes that are expensive now. I saw csgo now allows func_brush to be faded as props do. I wonder if it's really usefull.

  • ElectroSheep
    • June 14, 2013 at 1:10 PM
    • #162

    Hey guys ! I uploaded the map into the workshop but don't mean I will not update it if needed

    http://steamcommunity.com/sharedfiles/fi…986&searchtext=

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…27A07C5E92BD81/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…FF171190EA3ED4/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…6E3D7247C6A724/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…385D876FB0A0A4/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…89A15794CF27E4/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…30CD8271C4992B/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…38D64EE27F488F/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5958805094…65DCF0A8021C49/]

  • iwxanthi
    • June 14, 2013 at 2:13 PM
    • #163

    Awesome work!

  • w1z1k
    • June 14, 2013 at 4:40 PM
    • #164

    Just want to point that out. I think the A site is supposed to be the shortest way for terrorists and the biggest site who is often outside, and the B site the opposite. However, on your map it is the way around.

    Is it on purpose ?

    edit: ohhh this map is gorgeous

  • 'RZL
    • June 14, 2013 at 5:17 PM
    • #165

    I just played it, and the lighting is much better now, good work there. The FPS is also pretty good, only when entering the A site i had some fps drops, but they were good enough anyway. Only problem is the fade out of some crucial props at mid:

    [Blocked Image: http://abload.de/thumb/de_ruins000035jtz.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins00019uji0.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins0002ndka7.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins0003wcklt.jpg]

  • holiestcows
    • June 14, 2013 at 11:30 PM
    • #166

    Congratulations on releasing the map on the workshop man, ive been following this since you first started.

  • w1z1k
    • June 15, 2013 at 5:35 AM
    • #167

    you forgot some noclip around ladder in the mid area. i got stuck in a hole around there.

    [Blocked Image: http://i.imgur.com/SUImlgs.jpg]

  • FMPONE
    • June 15, 2013 at 11:03 AM
    • #168

    it's honestly said one of the best looking maps i've ever seen. I want to play it soon, thankfully I'm pretty confident this will be in the next season. Jesus.

  • ElectroSheep
    • June 15, 2013 at 1:28 PM
    • #169

    Tyanks guys, it's appreciated

    @roflzomglol : aww thanks, it's a shame I didn't see that

    w1z1k : the screenshot you show here is not from the final version of the map ^^ (I remember that because of the dust overlay) but I'm sure there is clip on this woodplank.

    About the water thing, I don't know what's happen. I don't have any trouble when my computer setting are on high but I have one in every water materials froms csgo when I'm on low setting. Looks like it depend of a lot of thing. I should work on that more.

  • w1z1k
    • June 15, 2013 at 3:38 PM
    • #170

    this is for you buddy boy

    http://imgur.com/a/NojkA#0

    I saw you removed the half of the watermelons

  • ElectroSheep
    • June 15, 2013 at 7:14 PM
    • #171

    Hey thanks this is usefull ^^

    There is still 10 watermelons, totally forgot to talk about that in the workshop

  • tr0nic
    • June 15, 2013 at 11:55 PM
    • #172

    Good job!! Elle est magnifique

  • w1z1k
    • June 16, 2013 at 6:37 PM
    • #173

    New feature:

    "If you find and destroy all 10 watermelons the bomb will explode even if it has not been planted.

  • cincinnati
    • June 20, 2013 at 2:40 AM
    • #174

    great stuff.

    pretty funny that watermelons look like easter eggs IRL!

  • ElectroSheep
    • August 14, 2013 at 8:38 PM
    • #175

    Finally updated the map. I fixed everything you told me in previous post


    I just forgot to remove a barrel that is flying in the middle of B... So i'm planning another update for the next week.

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