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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • Radu
    • December 21, 2016 at 9:07 PM
    • #721

    @BJA I checked them out on your portfolio after you posted that video. It's definitely one of the most original environments I've seen. I can only imagine how much fun it was to work on it.

  • FMPONE
    • December 22, 2016 at 3:40 AM
    • #722
    Quote from BJA

    6 hours ago, BJA said: That level was definitely a blast to work on. I mean, how many times do you have the chance to work on gum, teeth and bone environments? :D

    I've uploaded some screenshots of areas I worked on, in case you're interested.

    http://www.bja-design.de/doom_dlc3.htm

    [Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_03.jpg]

    [Blocked Image: http://www.bja-design.de/doom_dlc3/boneyard_04.jpg]

    This turned out very well, the bottom one is so dramatic!

  • dux
    • December 22, 2016 at 3:49 AM
    • #723

    Colours! Excellent work.

  • blackdog
    • December 22, 2016 at 9:07 AM
    • #724

    The organisation's IT guy was down at ours centre this week, hopefully he fixed stuff so that my connection is more reliable and I can attempt to play multiplayer. Those maps are a… boner

  • Sprony
    • December 22, 2016 at 12:10 PM
    • #725
    Quote from blackdog

    3 hours ago, blackdog said: The organisation's IT guy was down at ours centre this week, hopefully he fixed stuff so that my connection is more reliable and I can attempt to play multiplayer. Those maps are a… boner

    Good luck finding someone to play with ;)

    @BJA, I would love to do a piece about your mp work if you are down for that?

  • BJA
    • December 23, 2016 at 6:58 PM
    • #726
    Quote from Sprony

    On 22.12.2016 at 1:10 PM, Sprony said: Good luck finding someone to play with ;)

    @BJA, I would love to do a piece about your mp work if you are down for that?

    Sure, just let me know what you want to do.

  • blackdog
    • December 24, 2016 at 9:18 AM
    • #727

    You're right @Sprony, tried to wait a few minutes and nothing was happening :( there must be people playing though, or why would they push more content of there wasn't.

  • Sprony
    • December 24, 2016 at 11:03 AM
    • #728
    Quote from blackdog

    1 hour ago, blackdog said: You're right @Sprony, tried to wait a few minutes and nothing was happening :( there must be people playing though, or why would they push more content of there wasn't.

    They sold a season pass so they have to deliver ;)

    I'll pm you with my ideas later @BJA. Great to see you on board :)

  • Puddy
    • December 24, 2016 at 7:57 PM
    • #729

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    So fun and interesting to listen to!

  • blackdog
    • December 31, 2016 at 5:50 PM
    • #730

    Haven't watched yet but

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  • blackdog
    • January 17, 2017 at 9:42 AM
    • #731

    This is old, I remember watching it but for some reason yt pt it back on my page this morning so for those who missed it, since the recent interviews

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  • BJA
    • April 19, 2017 at 5:12 AM
    • #732

    Great but quite long article.

    http://www.shacknews.com/article/99662/…-back#chapter-1

  • Sprony
    • May 20, 2017 at 11:45 PM
    • #733

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  • BJA
    • May 24, 2017 at 7:08 PM
    • #734

    Another noclip interview.

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  • BJA
    • July 19, 2017 at 9:12 PM
    • #735

    Some update, DLC packs are available for free now.

    https://bethesda.net/en/article/3lw…_source=Twitter

  • Beck
    • July 20, 2017 at 12:18 PM
    • #736

    It looks like we might be seeing the end of map packs and split online communities. Bethesda doing this and EA getting rid of map DLC in Battlefront and I assume future Battlefields I think are great things. It was always annoying to me that as soon as a new map pack came out for Battlefield the number of players would seemingly half as a lot of people didn't have premium.

    Just keep paid DLC to cosmetics and single player stuff and keep the online community strong by not splitting it up between those who pay and those who don't.

  • ShockaPop
    • July 20, 2017 at 6:58 PM
    • #737
    Quote from BJA

    21 hours ago, BJA said: Some update, DLC packs are available for free now.

    https://bethesda.net/en/article/3lw…_source=Twitter

    I read about this some days ago, then forgot it. My SSD reminded me of it today, when it was showing red for space running out and I noticed Steam had paused Doom's update because it couldn't fit it.

  • blackdog
    • July 21, 2017 at 12:48 PM
    • #738

    I don't understand if is free only for this weekend or forever.

    Mine is updating, but I don't think I care, I think was only MP content? I would have paid for SP.

    Would have loved to work with SnapMap but the system is really too restricting. I've played couple maps by very skilled authors (from whom I've seen impressive HL2 maps) and they just looked like same areas from the game with different spawns.

    What would be really cool would be a system like Portal's simplified editor: I would love to build rooms and layouts the way I want, and dropping props all over. Rooms could have "themes" and be pre-textured. At least I would need streatchable "snaps" (whatever the parts are called) because when I tried to build a map I just couldn't close a loop because of a small gap (horizontal and vertical) between corridors ?

  • ShockaPop
    • July 22, 2017 at 11:33 AM
    • #739
    Quote from blackdog

    22 hours ago, blackdog said: I don't understand if is free only for this weekend or forever.

    Mine is updating, but I don't think I care, I think was only MP content? I would have paid for SP.

    Would have loved to work with SnapMap but the system is really too restricting. I've played couple maps by very skilled authors (from whom I've seen impressive HL2 maps) and they just looked like same areas from the game with different spawns.

    What would be really cool would be a system like Portal's simplified editor: I would love to build rooms and layouts the way I want, and dropping props all over. Rooms could have "themes" and be pre-textured. At least I would need streatchable "snaps" (whatever the parts are called) because when I tried to build a map I just couldn't close a loop because of a small gap (horizontal and vertical) between corridors ?

    The content is free forever, that's how I understood it (as they mentioned the content being free and the free weekend separately). I would've paid for SP-content too or for the possibility to co-op the story. The whole multiplayer is very average to me at least. It's pretty, but I need some tight gameplay too that gets me going.

    I agree the SnapMap is very restricting and at times, in a very weird ways. I first thought that SnapMap would be about just having tons of tilesets, not maybe in the smallest scale, and other content to create very unique maps for both SP and MP. However, it is just pre-made big prefabs that don't always fit together well even if they snap and they're not that modular. When I got the game and finished it, I played around in SnapMap for some tens of hours, but got nothing finished really, as it didn't satisfy the needs I had to create content.

  • FMPONE
    • August 10, 2017 at 7:06 AM
    • #740

    Finally got around to playing this.

    Wish headshots did something or were more rewarding, it's a fucking headshot with a shotgun, it should make the demons' heads explode. The Foundry level despite being gorgeous and showing off the engine well has the stupidest lava traps, that you can't get out of once you fall in because the clipping is too low. Classic level example of wow this looks amazing and doesn't actually play that well. It took a little too long for the game to introduce some enemy variation. Limiting the chainsaw was a dumb decision, it's not that fun to use as a result. I'm over relying on melee because fighting the enemies is pretty boring and skill less.

    When the game decides to do something cool "lets have the hand slide down off the scanner once you've ripped it off", it succeeds. But those moments feel spread out and kind of weirdly paced.

    Overall it's cool, I'm mostly enjoying it. Interested to see where the minimalist but effective story goes, that's what's keeping me engaged right now

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