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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • dux
    • July 4, 2016 at 9:57 AM
    • #621

    lol nice PC

  • Vilham
    • July 4, 2016 at 10:23 AM
    • #622

    So the solution was to chuck everything on off or low and it finally ran, either the game can't handle that level due to the exterior sections size or its the glass shader being poorly designed.

    Didn't bother turning the settings back up after, didn't want to risk getting 1 fps again.

  • Vaya
    • July 4, 2016 at 10:53 AM
    • #623

    which tram is that? is that after you go...somewhere else...and come back?

  • Buddy
    • July 4, 2016 at 11:04 AM
    • #624
    Quote from Vilham

    41 minutes ago, Vilham said: So the solution was to chuck everything on off or low and it finally ran, either the game can't handle that level due to the exterior sections size or its the glass shader being poorly designed.

    Didn't bother turning the settings back up after, didn't want to risk getting 1 fps again.

    That is most likely a problem on your hardware side. Game ran solid 60fps though entire lenght for me.

  • Vilham
    • July 4, 2016 at 4:16 PM
    • #625
    Quote from Buddy

    5 hours ago, Buddy said: That is most likely a problem on your hardware side. Game ran solid 60fps though entire lenght for me.

    It's a fairly common problem, there's a bunch of threads on steam etc about it. There should be no part of your game where it can go from 50 fps to 1 fps, ever, no excuse. Clearly some combination of elements in that area is causing Nvidea cards to die.

  • dux
    • July 4, 2016 at 4:36 PM
    • #626
    Quote from Vilham

    19 minutes ago, Vilham said: It's a fairly common problem, there's a bunch of threads on steam etc about it. There should be no part of your game where it can go from 50 fps to 1 fps, ever, no excuse. Clearly some combination of elements in that area is causing Nvidea cards to die.

    Nvidias drivers have been SHIT lately. I have reverted twice off of the past 2 releases. I'm running 368.22 atm

  • Vaya
    • July 6, 2016 at 4:27 PM
    • #627

    I've been getting a weird issue recently that shadowplay intialising is taking forever at random times and taking the game exe with it (5 minutes on a black screen)

  • blackdog
    • July 12, 2016 at 3:24 PM
    • #628

    Just so you know, on Green Man Gaming there's a Bethesda sale and Doom is -40%. Then with the JULY20 discount code you get further -20%. Final game price goes down to 20£.

    Just got it, installing it :)

  • clankill3r
    • July 13, 2016 at 10:10 AM
    • #629

    Damn I bought it to early then :) Anyway, I really enjoyed the singleplayer. Finally a game where movement is important again. Also a lot of the map design was really great.

  • blackdog
    • July 13, 2016 at 4:05 PM
    • #630

    Since my JBL speakers have apparently given up, I'm not sure if to play it connected to the TV or move the desk to face the TV so I can use the sound bar in Bluetooth and have decent audio

  • blackdog
    • July 15, 2016 at 8:28 AM
    • #631

    This game is fucking A! I didn't fiddle with settings, just rolled with defaults and it's very beautiful and running smoothly on my 970M.

    In a period of overwork and so much stress I'm feeling this is a real valve.

    Am I the only sucker to struggle fighting the shielded guards?? Seems like I either use all my resources if I don't have the chainsaw fuelled up.

  • Sprony
    • July 15, 2016 at 1:48 PM
    • #632
    Quote from blackdog

    6 hours ago, blackdog said: Am I the only sucker to struggle fighting the shielded guards?? Seems like I either use all my resources if I don't have the chainsaw fuelled up.

    I know this sounds gay as fuck, but you need to take them from behind.

    @BJA, any word on the Hell modules yet?

  • blackdog
    • July 15, 2016 at 4:59 PM
    • #633

    Yeah, I don't understand how I did it in the first couple encounters, if they were scripted to be dumber or is just that with more crowded environments…

    Im climbing up the tower (reminds me of HL), got frustrated at that point where you have to climb the revolving modules that look like a subway carriage rotated 90 deg

  • laminutederire
    • July 23, 2016 at 9:41 PM
    • #634

    This game runs so well on Vulkan, that's amazing ! I mean I was expecting lower 90fps at 1080p on ultra, but I ended up on average at 170 fps...

    For a game that beautiful, it's amazing. This game should be the reference in terms of optimization for all game developers around the world! Or is it? Maybe I'm wrong, but I'm happy of how well it performs.

  • blackdog
    • July 24, 2016 at 1:19 AM
    • #635

    I had a random thought when I was playing my last session day before yesterday, I think it's because of the gore level, but here it is: id could do a remake/reboot of Duke Nukem and after this I'm sure they'd pull it off!

  • BJA
    • July 28, 2016 at 6:14 PM
    • #636
    Quote from Sprony

    On 7/15/2016 at 7:48 AM, Sprony said: I know this sounds gay as fuck, but you need to take them from behind.

    @BJA, any word on the Hell modules yet?

    @Sprony

    Should be out tomorrow, together with some other MP updates.

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  • Sprony
    • July 28, 2016 at 9:09 PM
    • #637
    Quote from BJA

    2 hours ago, BJA said: @Sprony

    Should be out tomorrow, together with some other MP updates.

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    Excellent! Time to start mapping :)

  • laminutederire
    • July 29, 2016 at 5:50 PM
    • #638
    Quote from BJA

    23 hours ago, BJA said: @Sprony

    Should be out tomorrow, together with some other MP updates.

    Is that he 12 GB update? :o

  • Radu
    • July 29, 2016 at 6:36 PM
    • #639

    I might be tempted to create some levels for this, but I have to ask - what are the limitations with Snapmap? how many people do the multiplayer modes support?

  • blackdog
    • August 3, 2016 at 12:11 PM
    • #640

    Timely as Christmas, the Bethesda QuakeCon sale has hit the Humble Bundle shelves and you can get this game for 50% right now! :)

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