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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • BJA
    • May 11, 2016 at 4:44 PM
    • #481

    Another video.

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  • Puddy
    • May 11, 2016 at 5:17 PM
    • #482

    #hype :o

  • Zyn
    • May 11, 2016 at 9:17 PM
    • #483

    Bit of a shame that SnapMap has limits on entity numbers that seem like they will fill up fast (thanks, consoles!), so you can't have hundreds of enemies on screen at once like in ye olde Doom, but then sprites are a hell of a lot easier to render than polygons. Hey that would be neat actually; allow users to switch to sprite versions of the existing monsters, so the game looks like Gib Hard (How's that coming along btw, Peris?).


    Spoiler Anyone want to sponsor me a copy? I want to stream this so bad this weekend!

  • dux
    • May 12, 2016 at 12:24 AM
    • #484

    Why the fuck isn't this the main demo instead of a pissy console controller demo. This looks wayyyyyy better. It's even 120 god damn FOV.

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    [Blocked Image: https://i.makeagif.com/media/10-05-2015/uA6-Xz.gif]

  • DrywallDreams
    • May 12, 2016 at 2:29 AM
    • #485

    The game still doesn't look great, imo. It's way too dark for how much lighting there is. Every surface reflects like a mirror, but the light hits all of the walls like a brick. The light should be bouncing like nuts.

    I'm hoping it ends up being great, though. The shooting looks alright, at least.

  • PaulH
    • May 12, 2016 at 1:24 PM
    • #486

    I played the first hour or so last night on PS4. I appreciate that they've tried to stick rigidly to the old school formula but FPS games have moved on since the original Doom and not everything that's been introduced has been a bad thing and needs to be discarded. It literally throws you into the action from the start (you get up off a table and pick up a pistol and start shooting) which means there's nothing in the way of storytelling to explain what's going on or who you are. I know this is Doom, and you don't necessarily need these things, but it means the level areas don't have any kind of buildup and they just feel like test arenas for the weaponry more than actual places. There's nothing pushing you through the levels story-wise apart from the bare desire just to kill everything, which can get a bit dull. The combat feels a little weak (this is just the first hour though) and boils down to repetitive quicktime events used to finish most of the enemies off. These were a mis-step I think, it takes away from the feeling of immersion to have to press a button to play some canned finishing move on the enemies, as it does with the chainsaw being entirely about quicktime events - I just want to shoot and explode things and run at them with my chainsaw, slicing them apart, not press a button to watch my guy do a scripted sequence on them every time. The quicktime actions themselves are super quick which I can understand the decision for but also quite jarring as a result, and not helped by the bad screen tearing on the PS4 version (I was playing pre-Day 1 patch though)

    I'll play some more over the weekend, maybe it gets a bit better once you start messing with weapon and suit upgrades. The video Dux posted looks pretty good in terms of utilizing the environment to your advantage and chaining the kills together, though that seems to be literally all the game is about (much like the original Doom, I know, I just feel I want a bit more from my games in 2016). Looks like the more powerful weaponry eliminates the need for a lot of those quicktime kills though, at least if you play like the guy in the video did.

  • Zyn
    • May 12, 2016 at 3:44 PM
    • #487

    Quite sure it's possible to turn off the "glory kills" through the options menu.

  • PaulH
    • May 12, 2016 at 3:49 PM
    • #488

    It is, and I'll try that, but that's not my only issue with the game (plus you can turn off the effects but not the fact that the kills are possible afaik, maybe I'm wrong about that?) - I don't know, just hasn't grabbed me, I'll give it another chance in the next day or two

  • dux
    • May 12, 2016 at 5:43 PM
    • #489

    You're playing it on a console. That's your problem right there.

  • Puddy
    • May 12, 2016 at 5:54 PM
    • #490
    Quote from dux

    17 hours ago, dux said: Why the fuck isn't this the main demo instead of a pissy console controller demo. This looks wayyyyyy better. It's even 120 god damn FOV.

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    I downloaded the uncompressed video just to bask in it's glory.

  • -HP-
    • May 12, 2016 at 6:43 PM
    • #491
    Quote from dux

    18 hours ago, dux said: Why the fuck isn't this the main demo instead of a pissy console controller demo. This looks wayyyyyy better. It's even 120 god damn FOV.

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    [Blocked Image: http://i156.photobucket.com/albums/t17/jeremyqueen/1226958031760.gif]

  • BJA
    • May 12, 2016 at 10:24 PM
    • #492

    Guns.

    https://bethesda.net/#en/events/gam…/2016/05/12/124

  • dux
    • May 13, 2016 at 3:02 AM
    • #493

    I bought it 1 minute after release so it doesn't count as a Pre-Order because fuck Pre-Orders. I'll write up my thoughts on single player later.

    [Blocked Image: http://i.imgur.com/J6onxag.jpg]

  • dux
    • May 13, 2016 at 3:51 AM
    • #494

    Hur hur this is kool.

    Spoiler [Blocked Image: http://i.imgur.com/XqjYPQg.jpg]

  • Guest
    • May 13, 2016 at 8:03 AM
    • #495

    Campaign is promising so far, only on the third sp map. Looks great and the movement/shooting is really fluid. Also had no idea there were so many upgrades - adds alot imo. Glory kills aren't as repetitive as the trailers made it seem. My understanding is that you just do one whenever you need health, otherwise I just stay on the move. Kind of refreshing to play a campaign set up like this, just map to map gameplay.

    MP has way more weapons, demons and game modes than the alpha/beta, which was sorely needed. Definitely a fun pub game, don't know if it will turn any heads away from Overwatch or any of the other big shooters coming out, but I don't think it needs to really. Seems like a pretty solid package to me.

  • Puddy
    • May 13, 2016 at 9:41 AM
    • #496
    Quote from dux

    6 hours ago, dux said: I bought it 1 minute after release so it doesn't count as a Pre-Order because fuck Pre-Orders. I'll write up my thoughts on single player later.

    What is your initial impression?

  • dux
    • May 13, 2016 at 1:57 PM
    • #497
    Quote from Puddy

    4 hours ago, Puddy said: What is your initial impression?

    Good fun but flawed. Single player story tries to take itself seriously (any attempt to make a story with doom is never going to be easy which is why I think you shouldn't bother trying to make one) while the rest of the game is serious sam if you get what I mean? Really weird clash.

  • Beck
    • May 13, 2016 at 2:03 PM
    • #498

    It looks like fun in the short clips I see where people are bunny-hopping around and destroying demons in pools of blood. But I don't think I could play it in long bursts. It'd get tiring quickly. Probably gonna grab this in a sale though.

  • Sprony
    • May 13, 2016 at 2:31 PM
    • #499

  • Zyn
    • May 13, 2016 at 4:13 PM
    • #500

    7,5 hours later, and I finished my playthrough of DOOM in one sitting on normal difficulty, and boy is my butt sore and my face hurting from smiling at the violence I commited.

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