"Two sources told me that earlier this year, frustrated with the lack of progress on Doom 4, ZeniMax came to Id with an ultimatum: make something happen, or else."This sounds bad ![]()
At this point the right thing to do –to me– would be to stop working on this game and do something else for a while. I also would be curious to see what an external team would be able to do with the IP and a blank slate to work on; I fear that id is under an unbearable amount of pressure to make Doom happen, and I mean from their very own selves first and foremost. Then they face (enraged) fans and a (skeptical) publisher.
I hope they can pull it off.
Quote from ObsidianThe real issue is that I think people who come to play an id Software game expect the game to be fast, filled with carnange, and brutally hard.
This is us, we grew eating pizza and Doom, but let's make an headcount: how many can we be? We are a niche of the current market, and we unfortunately aren't as big as Bethesda's targets. Or whatever publisher for the matter.
Quote from JeanPaulI have also heard from those who worked on it that compiling and getting things playable is a serious nightmare.
Guess it is, they provided these kind of numbers
QuoteTYPICAL BUILD TIMES:* Initial map loads: 20–60 minutes
* Load times after initial load: 1–3 minutes
...
who would want to work in these conditions ![]()