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Bioshock Infinite - Spoilers thread

  • PogoP
  • March 26, 2013 at 2:26 AM
  • Taylor Swift
    • April 8, 2013 at 8:37 PM
    • #101

    who wrote the music scores for the game?

  • Taylor Swift
    • April 8, 2013 at 8:39 PM
    • #102
    Quote from Sentura

    one thing about columbia isn't believable: at the height of where the city supposedly is situated, (est. 20k-30k ft), temperatures are on any given day around -50 degrees celsius/ -58 F. People walking around in their summer clothes or being at the beach would be extremely unlikely unless they wanted to contract instant pneumonia and die within a few hours/days. there's a point where a dude remarks that it is set in july. fun fact: at those altitudes, seasons don't matter as temperature isn't going to drop below -40 degrees either how. It is also mentioned that columbia swerves all over the world, hypothetically the temperature could easily get below -100 degrees celsius/-148 F. for as much as other things are explained in the game, nothing is offered on how people survive this.

    I don't know enough to say.

  • Alf-Life
    • April 8, 2013 at 9:29 PM
    • #103
    Quote from PogoP

    One thing I thought was incredible, was when you see the Barbershop Quartet singing a Beach Boy's song. That's such an awesome nod to the idea of tears; it left me wondering why the hell they were singing a 60s hit in the 1910s... But of course, it all makes sense. Comstock obviously found a tear into the modern day, heard the song, and took it back with him. Really clever!

    There's a little floating building in Emporia with an audiolog that explains Someone Finkton (Finkton? Fink?), Finkton's brother basically used the tears to hear and take back music with him, and made a living out of it. Like a time-travelling Simon Cowell.

  • FMPONE
    • April 8, 2013 at 9:34 PM
    • #104
    Quote from PogoP

    Are you serious dude? xD

    lol

    edit: does he smell good

    Man you two can be real dicks sometimes. What's wrong with him asking that as a question?

    hahahha oh come on dude...

    we love liam. just teasing him a bit, lighten up geez fwiw i actually expected somebody to answer it, but at the same time if people were talking about my presence in the office or whatever on a forum behind my back, it might not be fair to that person. anyways back to the thread...

    i think the very initial part of the game where you're ogign to the lighthouse was pretty, but was anybody else completely stunned by how gorgeous the section where you descend into the city was? With the light streaming through the letters, and the watery church area? I think Irrational took the approach of making light as central to this game as they made water as central to bioshock 1, because by far the most exceptional part of this game for me was the god beams. Visually they are just above and beyond everything i've seen in a game

    Haha! I wasn't asking if he was actually a complete dick, I was just wondering if Vivi had met the man! Anyway, forget I ever asked

    Dude that bit at the beginning was fantastic. The music was perfect.

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    This song is great too. I'm not 100% sure when it plays... I think it's when you first step into Columbia once you've left the cathedral/church area. Very foreboding, and foreshadows the disharmony that is to come later in Columbia

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    absolutely beautiful music. legendary

  • -HP-
    • April 8, 2013 at 9:39 PM
    • #105
    Quote from dux

    Are you serious dude? xD

    lol

    edit: does he smell good

    Man you two can be real dicks sometimes. What's wrong with him asking that as a question?

    Chill out guys, you should know me by now, I wasn't being a dick, or not trying to be one anyway.

    Anyway, peace.

  • PogoP
    • April 8, 2013 at 9:44 PM
    • #106

    This is Mapcore, we all love each other here! <3

  • Sentura
    • April 8, 2013 at 10:36 PM
    • #107

    ok so i finished it. story wise, i kind of saw it coming that DeWitt was Comstock. There weren't any obvious clues, but it just seemed like it'd be the major plot twist considering the whole time paradox thing. it's like a thing.

    i really liked the story because like any great story, IT IS WELL TOLD. the plot and narrative itself may have been slapped around a bit - perhaps a bit too much, but in the end it worked out.

    the one thing i wish they would have done better is to establish a connection between the tears in the universe. they are all separate timelines, but what made them different? what made them happen in the way they did? why did she summon a tear to that particular universe and not one of the other million universes? the full scale of this is never revealed in a way that makes the player understand it. the bit at the end with the lighthouses tries to remedy this, but it is way too little, way too late in the game. having the universes the players traversed relatable to the universe of origin earlier on would have created a much greater feel for the story, especially if those storylines would have run parallel and the player could see all the events that transpired in the different universes match up to their consequences.

    writing this reminded me how much this game and the movie cloud atlas have in common. cloud atlas, while only concerned with a singular storyline, could easily be interpreted as having multiple storylines set across different universes. but they are all bound together. there are remnants from each storyline put into every storyline the movie portrays. and this tangle of remnant is what binds a connection between the worlds in other ways than chronology. it makes it seem cohesive, even when the chronology gets fucked up.

    anyway, enough pseudo philosophical bullshit, i give this game a 5/5 BRETTY GOOD :DDDDDD

  • -HP-
    • April 9, 2013 at 8:07 PM
    • #108

    For those still struggling with the ending, try giving this a watch. I was tempted not to watch any "explanation" on the ending, as I had an ending pictured in my head and I felt it was mine, and mine alone, as the game gives you a lot of freedom for interpretation. With that being said tho, i am glad I watched this, the guy has some really good points.

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  • Chimeray
    • April 9, 2013 at 10:13 PM
    • #109

    WHY IS HE SHOUTING OMG STOP SHOUTING!!!!!!!1!11!oneone!1!

    Ok, that still didn't explain some questions I had (and posted here earlier to no avail, please help me yo!)

    Question 1: How does the mechanic of the doors differ from traveling through tears? How come it's not the same. When you walk through a tear your body will be in that universe, (along with the other Comstock). But in the end sequence, when you open the doors and travel to another tear... you become the person itself. You step into "booker/comstock". Why is this? Doesn't make sense to me to have 2 different mechanics for the same thing 8| Am I missing something?

    Question 2: Infinite loop, is it merely that in a whole lot of different universes he tries to rectify his mistake. Goes into Columbia, and achieves nothing. "For what has happened, will happen", or some other metaphysics stuff? So the only way this Booker succeeded was because he understood he had to die, while the others... did not?

    OR, is this infinite loop something caused by Elizabeth being in a universe she did not belong, her pinky being left behind in the other universe, etc...

  • Sentura
    • April 9, 2013 at 10:48 PM
    • #110

    i stopped watching that after he went on about how stuff was borrowed from fringe. really? all of these concepts are older than any modern tv show, what the fuck makes you think this is from fringe? way to seem uneducated.

    as for your questions: #1, the doors don't differ from the tears. there is just an infinite amount of bioshock lighthouses.

    #2 this is purely speculative - the whole interdimensionality may be just his depression/grief putting images of what could have been in his head. remember that he almost drowned in the beginning of the game, this could be his last moments before death. if it was real, then there'd be an infinite amount of universes where he would be trying to rectify his mistakes, but also an infinite amount of universes where he didn't. there is no infinite loop, infinity exists beyond that. to understand this better, read up about string theory. according to it, all space, all infinite universes exist inside an 11 dimensional manifold. there are infinitely infinite possibilities in all those universes.

    also, if you haven't, there a little bit of extra at the end of the game, if you sit through the credits.

    EDIT: http://en.wikipedia.org/wiki/Bryce_Seligman_DeWitt

  • Erratic
    • April 9, 2013 at 11:52 PM
    • #111

    As already posted, if your story requires a chart or infographic to understand it probably isn't a good sign. If there's going to be any kind of impact, emotional or whatever, it sort of has to happen while you're in the act or process of playing, coming to conclusions with these things external from the game makes no fucking sense to me.

    Good game though. Gonna give it sometime before I go through again in the 1999 mode. Lots of good encounters through out. One of those games where when you finish an area you kinda want to replay it again right after. It's a shame the story went fuckin' bonkers towards the end. I was with it 100% until around the first tear you enter and the inter-timeline stuff started up and I really just couldn't keep up. But it was fun just watching Elizabeth as a character, she holds up well throughout the game I felt.

  • Sentura
    • April 10, 2013 at 12:14 AM
    • #112

    but a story can affect you in other ways than emotions, i have frequently been inspired by how two separate things have been presented in a new light. i will say that i have spent a lot of time on reading up about quantum physics, cosmology and philosophy, so maybe that's why i was more connected to the story.

  • PogoP
    • April 10, 2013 at 9:08 AM
    • #113

    It doesn't require a chart to understand, it's just easier for to visualise it.

    I don't get why people think the story is too complex? It's all explained in-game. There are loads of books/films that are a complete mindfuck and have a really complex, interwoven story, yet these books don't get criticised for that, they are praised (huge generalization, I know). Game stories should not be simplified so everyone can understand them; that's boring. We need to be aiming for book levels of complexity in videogame stories.

  • Chimeray
    • April 10, 2013 at 9:52 AM
    • #114
    Quote from Sentura

    i stopped watching that after he went on about how stuff was borrowed from fringe. really? all of these concepts are older than any modern tv show, what the fuck makes you think this is from fringe? way to seem uneducated.

    as for your questions: #1, the doors don't differ from the tears. there is just an infinite amount of bioshock lighthouses.

    #2 this is purely speculative - the whole interdimensionality may be just his depression/grief putting images of what could have been in his head. remember that he almost drowned in the beginning of the game, this could be his last moments before death. if it was real, then there'd be an infinite amount of universes where he would be trying to rectify his mistakes, but also an infinite amount of universes where he didn't. there is no infinite loop, infinity exists beyond that. to understand this better, read up about string theory. according to it, all space, all infinite universes exist inside an 11 dimensional manifold. there are infinitely infinite possibilities in all those universes.

    As far as I remember he didn't really say it was borrowed from Fringe, he just remembered it being used there as well, coincidentally. None of the stuff here is super revolutionary.

    #1 Alright, I understand that when you travel through a tear you go to a different dimension where things happened differently, endless possibilities and all that. But it's still not explained while throughout the game you get duplicated into other universes when you go through tears and then at the end of the game when you step through a doorway you become the Booker/Comstock in that very universe and play those sections like flashbacks. It doesn't resonate with me :/

    For instance, you stepped into Columbia, you are Booker. You don't become the old Comstock, seeing things through his eyes, you're a duplicate in the same universe; there's a Booker, there's a Comstock. Killing him proved that much. Then at the end of the game you step through a tear in the universe where Comstock was supposed to be "reborn" and then you let yourself die. Which doesn't make sense to me cos if we apply the same concept it would mean that you yourself just walked into a different universe and then committed suicide, there still would be the "real" Booker of that universe; perhaps even standing next to you. And he'd all be like: Damn boy, why the fuck do you drown yourself, retard. And he then becomes baptized and becomes Comstock.

    Is this because it's the past and not the future/present or something?

    Visitor duplicate <> Becoming another Booker in a universe. That's where my head hurts. Fuck I feel retarded.

  • Sentura
    • April 10, 2013 at 12:24 PM
    • #115
    Quote from Chimeray

    As far as I remember he didn't really say it was borrowed from Fringe, he just remembered it being used there as well, coincidentally. None of the stuff here is super revolutionary.

    #1 Alright, I understand that when you travel through a tear you go to a different dimension where things happened differently, endless possibilities and all that. But it's still not explained while throughout the game you get duplicated into other universes when you go through tears and then at the end of the game when you step through a doorway you become the Booker/Comstock in that very universe and play those sections like flashbacks. It doesn't resonate with me :/

    For instance, you stepped into Columbia, you are Booker. You don't become the old Comstock, seeing things through his eyes, you're a duplicate in the same universe; there's a Booker, there's a Comstock. Killing him proved that much. Then at the end of the game you step through a tear in the universe where Comstock was supposed to be "reborn" and then you let yourself die. Which doesn't make sense to me cos if we apply the same concept it would mean that you yourself just walked into a different universe and then committed suicide, there still would be the "real" Booker of that universe; perhaps even standing next to you. And he'd all be like: Damn boy, why the fuck do you drown yourself, retard. And he then becomes baptized and becomes Comstock.

    Is this because it's the past and not the future/present or something?

    Visitor duplicate <> Becoming another Booker in a universe. That's where my head hurts. Fuck I feel retarded.

    but you don't become the booker of that universe. it's just that you don't see the other bookers because they are not where/when you are. The booker of the universe where you enter the first lighthouse may be dead, since the events of Bioshock take place somewhere around 1960 (and we know that this is post those events, which may be even further down the line), we can assume the booker of that universe is really old or dead. Just because you don't see him doesn't mean he isn't/hasn't been there.

  • Chimeray
    • April 10, 2013 at 1:12 PM
    • #116

    Alright, let's take it from there then. Wasn't the whole resolve of the game that you have to go back to the root, back to where you branch of between Booker and Comstock. If you're just a bystander visiting a universe like you describe then why let yourself (and not the Booker in the universe) drown? If you were supposed to get rid of the Booker that was about to make that decision then why don't you visit that universe when it's taking place and you (or Elizabeth for that matter) kill him then? Why is the story resolved by killing yourself, rather than the Booker in that universe? Does a visitor-Booker, like I like to call it, affect the universe he's visiting by dying somehow?

    I think we're almost there, hopefully

    I remember there being a mention of killing Comstock in his crib. Why can't you just go back and kill the baby Booker laying in his crib? Sure there wouldn't be an Elizabeth/Anna but who cares, the whole point was that no one had to suffer, right. I see that as a happy ending as well

  • Sentura
    • April 10, 2013 at 1:23 PM
    • #117

    watch the segment after the credits, it should shed light on your question

  • General Vivi
    • April 10, 2013 at 2:18 PM
    • #118

    Patrick H from mapcore worked on this map. LOVE IT.

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  • Chimeray
    • April 10, 2013 at 5:49 PM
    • #119
    Quote from Sentura

    watch the segment after the credits, it should shed light on your question

    Sadly, it does not. :/ I think I know where they wanted to go with the story (unless you believe some of the more exotic theories out there). The Booker after the credits is a Booker together with Anna because Comstock cannot ever exist again. But they shouldn't really have fixed anything by killing the older Booker (the one you're playing as, the one 20 years after the baptism divergence point happened).

    You're supposed to kill the young Booker. So I'm super frustrated, I just have to suspend my disbelief, they somehow, managed to stop Comstock from happening.

    I'll quote someone from a different forum that basically says the same things as me but might do it better:

    Quote

    When Booker is drowned by Elizabeth at the end of the game, are we to assume that this is the same Booker you have played through the game with?The game alludes to it being the same Booker by him making the choice before you walk into/through the final lighthouse, when Elizabeth asks if you're "sure you want to do this".

    However, this Booker has ALREADY made his choice to reject the baptism after Wounded Knee. He is a Booker 20+ years AFTER declining the baptism so drowning him is pointless and will alter/eradicate nothing.

    An analogy of this would be trying to stop WWII by taking a 1945 camp Hitler back to some point before the war and topping him. It would serve no purpose because he has already transitioned through this choice/point.

    ...therefore, we must assume that the Booker who steps through that final lighthouse IS NOT the same Booker we have been playing the game as, but the Booker who Originally made that particular choice in the first instance.

    And another one: http://www.giantbomb.com/forums/bioshoc…finite-1432092/

    Thank God I'm not the only one.

  • Sentura
    • April 10, 2013 at 6:11 PM
    • #120
    Quote from Chimeray

    Sadly, it does not. :/ I think I know where they wanted to go with the story (unless you believe some of the more exotic theories out there). The Booker after the credits is a Booker together with Anna because Comstock cannot ever exist again. But they shouldn't really have fixed anything by killing the older Booker (the one you're playing as, the one 20 years after the baptism divergence point happened).

    You're supposed to kill the young Booker. So I'm super frustrated, I just have to suspend my disbelief, they somehow, managed to stop Comstock from happening.

    I'll quote someone from a different forum that basically says the same things as me but might do it better:

    When Booker is drowned by Elizabeth at the end of the game, are we to assume that this is the same Booker you have played through the game with?The game alludes to it being the same Booker by him making the choice before you walk into/through the final lighthouse, when Elizabeth asks if you're "sure you want to do this".

    However, this Booker has ALREADY made his choice to reject the baptism after Wounded Knee. He is a Booker 20+ years AFTER declining the baptism so drowning him is pointless and will alter/eradicate nothing.

    An analogy of this would be trying to stop WWII by taking a 1945 camp Hitler back to some point before the war and topping him. It would serve no purpose because he has already transitioned through this choice/point.

    ...therefore, we must assume that the Booker who steps through that final lighthouse IS NOT the same Booker we have been playing the game as, but the Booker who Originally made that particular choice in the first instance.

    Display More

    And another one: http://www.giantbomb.com/forums/bioshoc…finite-1432092/

    Thank God I'm not the only one.

    the whole point is that they don't know if they stopped comstock in all universes. in the clip after the credits he wakes up, but we don't know if the events are being repeated or not. it's an infinite number of worlds, once something happens, by laws of entropy, it cannot be recalled.

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