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Bioshock Infinite - Spoilers thread

  • PogoP
  • March 26, 2013 at 2:26 AM
  • dux
    • March 28, 2013 at 1:56 AM
    • #21

    I'm having a really hard time trying to stop myself reading any of this.

    [Blocked Image: http://farm8.staticflickr.com/7258/7559125852_d5ebbf15a7_z.jpg]

  • PogoP
    • March 28, 2013 at 3:35 AM
    • #22

    Not reading anything yet because I don't want to ruin the story... But I'm loving it so far!

    I think it's very linear though.. I remember the first Bioshock being a little more open ended in terms of weapon/plasmid choice and the upgrades system was more fun.. Still, I'm having fun!

  • Taylor Swift
    • March 28, 2013 at 6:24 PM
    • #23

    ok after finishing my toughts on this on whats good and whats less good.

    i like that its day and sunny when you begin but that it gets more darker later in the game, and dusky. which in some way makes you kind of depressed to play.

    sometimes you get as someone mentioned lag spikes or loading spikes which drops the fps down from 50 to 30 .

    the weapons are great but could use just a little bit more ammo..

    at one level where you have to look for the chinese guy, too much talk.

    now the good.

    the levels are amazing

    the salts you drink are cool and have cool abilitilies and i liked the electricity abilitiy the most out of them all.

    this game is pretty bloody at times, which i didnt expect it to be.

    elizabeths cool abilities to warp time

    the bird.. is cool and weird and scary at the same time

    i think of something more ill write down.

  • SamCom
    • March 29, 2013 at 2:40 AM
    • #24

    [Blocked Image: http://i.imgur.com/VWGtXFe.jpg]

    Ha!

    I unfortunately had the ending spoiled before I played, but there were enough twists and turns, and ended with enough room for interpretation that it didn't kill the game for me.

    The Asylum was a high point for me. I really did want to save Elizabeth.

    So much detail, so much going on.

    I did spend a lot of the game digging through trash cans and crates. I'm not sure how I feel about that. It interrupts the flow, but you get pretty serious coin and ammo rewards. It does get you to look for every nook and cranny.

    That fucking Elizabeth's mom's ghost battle. That was extremely frustrating, but I got such a rush when I actually beat her the first time. Then had to "kill" her two more times.

  • Skacky
    • March 29, 2013 at 2:47 AM
    • #25

    Funnily enough I thought that the three fights were a cakewalk. During the first fight I crouched behind a pillar where the crank gun can be spawned and waited here, killing anyone who came nearby and emptying my magazines in Lady Comstock. During the second fight I was going back and forth between the upstairs bit and the vending machine, aggro-ing Comstock so she tried to hit me, and then shot her dead. And during the final fight I camped near the vending machines and killed everyone who came close, and kept shooting her while she spawned more ghosts. Keep in mind that I was playing in 1999 mode, and I did not die once during these three fights.

  • SamCom
    • March 29, 2013 at 2:53 AM
    • #26

    The other two weren't too bad, but I kept running out of ammo in the first one since there weren't any vending machines. I don't know how you could stay in one place and still have ammo. Keeping your distance helped for sure. Maybe I just had a poor loadout to start the battle. And I ended up doing what you did in the second two, camping by the vending machines and sniping in the third one.

    Sniper rifle was king for me, that and the regular pistol and carbine. I couldn't really get the hang of the explosive weapons, but that might just be me.

  • PogoP
    • March 29, 2013 at 3:31 AM
    • #27

    Just finished the game. Good stuff!

    As I said earlier, I kinda felt like the entire game was much more linear than Bioshock and wasn't as.. I dunno, immersive? I didn't feel as wrapped up in the world as much as I did with Bioshock, I felt like it was just constant battle after battle, and most of the enemies were pretty boring to fight. I really enjoyed the enemies that are in the Asylum though, that was a really cool section!

    Those ghost battles... Man they were annoying. Constant spawning of enemies and not enough ammo! Managed to just hide behind a pillar and none of the enemies came out me though. I just kept popping my head up and sniping the ghost.

    Overall, I really enjoyed it though. More games need to be made like this. The story was fascinating!

  • AtsEst
    • March 29, 2013 at 9:24 PM
    • #28

    I also avoided much of the media before the launch of the game and am so happy that I did. From the moment when you get picked to get the "prize" for the raffle... I was so hooked there onwards.

    Stemming form that I am wondering how does the racism fit into the story. How did it come to happen is it there because of the setting and source of conflict, or is it a construct from the mind of Comstock meaning he seeded it, if so why, because he lost his mind?

    A couple more questions, who is / what is the origin of the songbird, and what does the choice between the two necklaces mean in a larger sense, other than being a reference to Elizabeth being trapped, does songbird fit into it?

    I really liked how the story progression from global / impersonal to very very personal and of course the feeling of "being thrown around the place" for pretty much during the entire endgame. As well as the foreshadowing and being designed very smartly all round.

  • Taylor Swift
    • March 29, 2013 at 10:26 PM
    • #29
    Quote from AtsEst

    I also avoided much of the media before the launch of the game and am so happy that I did. From the moment when you get picked to get the "prize" for the raffle... I was so hooked there onwards.

    Stemming form that I am wondering how does the racism fit into the story. How did it come to happen is it there because of the setting and source of conflict, or is it a construct from the mind of Comstock meaning he seeded it, if so why, because he lost his mind?

    A couple more questions, who is / what is the origin of the songbird, and what does the choice between the two necklaces mean in a larger sense, other than being a reference to Elizabeth being trapped, does songbird fit into it?

    I really liked how the story progression from global / impersonal to very very personal and of course the feeling of "being thrown around the place" for pretty much during the entire endgame. As well as the foreshadowing and being designed very smartly all round.

    choosing the necklase is just an accesory, either a cage or a bird... its just visuals.

    but one thing that was really weird was the these 2 guys who follow u all the time, the ones playing at the piano and giving u a chanse to flip a coin.

    is it hallucinations or intended to be that?

  • Vilham
    • March 30, 2013 at 12:13 AM
    • #30

    Just finished it. Good stuff.

  • Warby
    • March 30, 2013 at 12:55 AM
    • #31

    + length! i have no clue how long it took me to beat it ... i played it stretched out over 3 days and it felt like i played 5-8 hours each so round about 15 -20 ?! whilst most games these days feel like a schlocky michael bay movie this felt like a classy HBO mini series =^ö^=

    + gun feel is a huge step up from bioshock 1 and 2

    + originality. there are so many moments in this game where i thought: "wow i have never seen anything like that in a game before" like getting first person baptist for example.

    + colors !!! this game has "the" most attractive color-pallet in video game history ! this alone would make it worth playing !

    + location ... columbia is just sooooo fucking cool ... i criticize games and custom maps for unimaginative settings left and right (i am so done playing in sewers and warehouses) but this game delivers in strides ! if it wasnt for all the religion and racism i would desperately want to live there !

    + voice acting is superb ... i would have expected nothing less.

    + writing is excellent as always the plot ultimately becomes a bit daemon lindelof "lost" ish but it feels like this is a puzzle that can be solved unlike lets say a david lynch flick i enjoy a good mind bender every once in a while.they give my brain a very unique sensation that i enjoy a lot ... movies manage to do this constantly but for games its rare ...the only other example i can think of is probably metal gear solid 2 (one of my all time favorites ... yeah SUCK IT its great ! )

    + balls ! ken and irrational has them! putting religious leaders and their followers in one drawer with kkk-level racists deserves respect and applause. know any other games that are this dareing ?

    + skyhook is exhilarating fun all around!

    + the song bird is terrifying (whilst the plushies are adorable as fuck) every time i saw it/him in the trailers i was like: what the FUCK is that i was fascinated by it but at the same time i was thinking that inevitable boss fight will probably suck ass (i freshly played deus ex:HR at that point ... although i am not a boss fight fan in general) turns out you dont fight him he eventually becomes your ally ... so FUCK YEAH SONGBIRD

    + going back to rapture ... it seams so obvious in hindsight but i didnt see it coming ( do i vaguely recall ken saying in an interview that there is no underwater city in this ? you cheeky liar actually at that point it might have not been in the game yet)

    + tech art. there are lots of cool little fx and shaders everywhere like the parallax shop windows, the cut off "space time tear"-geometry the scrolling fire that eats away zeppelins/blimps and propaganda posters and many more

    + wobbly buildings... i have no clue how this was accomplished that all the buildings move and rotate relative to each other without the character-controls ai-pathfinding and collision in general fucking up really hard ... its a technical masterpiece o_o

    + elizabeths hair. when i first saw the blur studios reveal trailer i though blergh that looks hideous but they fixed that haircut last minute ... good call irrationality good call xD ( also note how she has telekinesis powers in that trailer but not in the game! less is more sometimes i think its good they focused on her having only 1 power one that is deeply rooted in the plot/theme )

    + upgrades feels substantial its not like they improve something by some numerical value and you dont really perceive it YOU FEEL THAT SHIT !.

    + you dont shoot first and ask questions later. plenty of moments where and escalated situation cools down and you manage to peaceful mix in with the columbia population and you even have moments with the police/soldiers/vox populi where a gun fight doesnt break out immediately i appreciate that. in fact i think the entire first 2 hours of the game go by without anyone getting killed.

    + pickups have a very interesting interplay you dont always want to pickup everything you actually have to THINK before you grab something.

    + use of music. who knew you can do more with music than set a mood you can also do story telling and "develop" you world. why do these guys sing beach boys songs isnt this 1912 whats going on here? interest in plot has just been increased ^^

    + the thimble finger. do you ever watch a movie and think i hope they do XYZ and than they dont and you are disappointed ? well i called what happened to elizabeths finger from the first second i saw it! but thought there is no way they are gonna go there BUT THEY DID AND IT WAS GLORIOUS

    +its JUICY !!! punching people, collecting items, shooting guns, skyhooking, pressing a gui button everything in this game gives juicy feedback and i wouldnt have it any other way !

    + environmental story telling this game is bursting out of all seams with little nuggets of information absolutely every prop tells a story its crazy its almost too much of a good thing.

    +quantum mechanics bitches! because of breaking bad i have been reading a bit about this heisenberg guy and than tesla and einstein which of course leads to general relativity and quantum theory ... of course i am only scratching the surface but its fascinating shit and to find an awesome game that deals with these themes that have just become a little passion of mine ...well its just excellent timing

    +trailers. they were created from content that was specifically made for them to teach you about this world those levels are not in the game which i appreciate! i like it when movie trailers dont show any actual footage of the movie but give you the premise and a bit of flavor instead (minority report for example) i wished more games did this unless of course:

    -your trailer shows awesome shit that doesnt actualy happen in the game: elizabeth getting hung by the vox popli ? handyman throwing you through a window onto a blimp, booker stopping a huge ass shell (still rotating and steaming ... SOOO AWESOME^^) with his telekensis/returntosender vigor or the vox pouli killing the mailman where was that shit ? which leads us straight to:

    -elizabeth didnt do anything cool during my play through remember that lincoln head moment ? from the trailers ? or the gametrailers video review where she refuses to go into the mens bath room with booker ? apart form the mandatory scripted story stuff nothing like that happened to me she only leaned against props (often intersecting wildly into the geometry or standing a meter away from the lamppost leaning on air) and tossed coins at me during wildly inappropriate moments some times through walls. after all the marketing material i thought this stuff would happen around every corner. but her lines/voice is kind of unbelievable too: one time she stuck her nose into a lock pick item literally intersecting it she looked at it for 1 minute while i watched her and then she said there is a lock pick over there .... honey if its so close that your nose is touching it i think its okay to call that location over "here" ... i know this is nitpicky but it breaks the illusion! -_- one moment she has an incredibly deep, sad and profound moment talking to her dead mother once that sound clip was completed without even taking a breath happy voice says "I FOUND SOME MONEY" ... those are some pretty wild mood swings you got there. also i had that feeling that she teleported around whilst not in my view which creeps me out o_o especially since you CAN collide with her (tf2 repelling magnet none-collision would have been a big win here) and she constantly blocked my way and even locked me into a tiny room for 5 minutes once i thought i had to reset the game. whats also wiered about her collision is that she cant move you/push you aside when she is in one of her scripted animations during one of the final dramatic scenes she walked over/through me and i saw the inside of her mouth and eyeballs for a couple of seconds before they got eaten by the near clipping plane all in all despite me liking her visual design (large eye you can read from a far and such) i must say as far as believable companion character npcs go alyx vance > elizabeth at least from a technical stand point !

    -no consequence to choice ? i picked the bird not the cage, i tried to throw the ball at the speaker not the inter-racial-couple, i was patient with the man at the ticket kiosk and didnt raise my gun. what did that get me ? nothing i checked for alternate endings and such on youtube but apparently there arnt any ?! why even have that choice interface if it doesnt matter ?

    -looting! there far too many lootable objects in the game i spend 90 % of the time hammering the use button whilst spinning around the camera like crazy that also happened in bioshock 1+2 but i have a feeling its even more with infinite and its just not fun and ruins the pacing. and they are inconsistent too i found more than a fuck-ton of non-lootable file-cabinets tables shelves crates barrels and corpses that where perfectly lootable in other areas.

    -pointless weapons this game has lots of them. once i had a shotgun and a carbine rifle i was set! i got high damage close range and precise long distance what more do you need? i guess you could make the case for the sniper rifle and the rpg for dealing more damage and zooming in even further but that hand canon ?!?! (high damage precise one shot) tell me what it can do that the sniper rifle or carbine dont do better (more range / higher fire rate) the repeater looked exactly like the machine gun and did almost the same thing too except you have to repress the button really fast ... for a gun introduced fairly late in the game you offer very little/no advantage over a gun i already had for hours ?! there is this grenade launcher thing (not the rpg) which drops ballistic arching projectiles that explode on impact but kill nobody with one shell .... thats one hell of a whimpy explosion. there is another machine gun clone that brought nothing to the table and that i used so little i already forgot its name. and even though bookers trademark handgun looks and feels great it too was phased out by the carbine rifle and its usefulness. and the heater did that do something different from the shotgun ?! i couldnt tell.

    -vigors dont contribute to combat effectiveness when ever i made a proper effort to use vigors to kill my enemys it always took longer got me more hurt than when i just used the guns which is a shame because the fx are really cool and the functionality of a lot of them is really inventive. when i saw that murder of crows fx in the trailers i got goosebumps i though it was sooo cool turns out this vigors game-play purpose is nonexistent -_- also there is a bit of logic fail it seems booker is the only person in all of columbia that uses vigors.

    -puzzles there were only few and they were super basic. there was only 1 moment where using the tears was used to solve a puzzle it involved spawning a skyhook and that was it and one instance where you use a vigor to solve a puzzle (fixing the gondola machine with the lightning thingy) ... these 2 mechanics are so cool and have so much polish this really was a missed opportunity they should have been used for more.

    -boys of silence there must have been some last minute gameplay change or something because they dont seem to do anything hearing/audio related they have a searchlight and "look" for you boys of vision or boys of enlightment would have been a more fitting name ... they also look silly ^^.

    -ghost mom ... i am getting increasingly weary with super natural shit in movies and games especially if its an other wise SOLID sci-fi universe.

    -bookers right hand has a tattoo spelling "AD" which we find out stands for anna dewitt at some point he gets it stabbed and puts a rag around it as a bandage the game makes a point out of showing you all this because its plot relevant ... which is cool except: when you get a new vigor all that stuff disappears O_o couldnt they have just shown the left hand get transform ?! you are breaking my immersion !

    -artifacts there is an alarming amount of z-fighting and light-map vertex color seams in the environment art. also console versions textures are obscenely lowres. (need to get it for pc at a steam sale and replay it once i have a new graphics card and more ram)

    -the ending. after all your exposition/explanation about the infinite possibility space of parallel universes killing booker/combstock as a child wouldnt accomplish anything he would still "not" get smootherd/drowned/killed as a child in an infinite amount of other parallel universes. PLUS what actually happens is all those elizabeths drown the adult burned out gambler booker that you played through out the game who is already years past the baptism branching point ... drowning old burned out booker shouldnt fix/accomplish anything. what they should have done is open a tear to the past somewhere between bookers birth and the baptism after the wounded knee battle and kill that booked and than forever stay in that universe and be happy ! columbia wouldnt get build the vox populi wouldnt get suppressed/enslaved no violent uprising no attacking new-york ( and the rest of the usa and the world i assume) DONE. that would have been the logical/correct thing for booker and liz to do. what they end up doing is completely .... IRRATIONAL.

    dont let the verboseness of my negative points fool you the positives outweigh the negatives by a massive amount

    final verdict: MASTER PIECE go buy it at full price so that games like this continue to get made !

    9/10

    deeply envy anyone from mapcore who got to work on this =)

  • Taylor Swift
    • March 30, 2013 at 1:24 AM
    • #32

    one thing i liked about the game is that it had roller coasters

  • Zyn
    • March 30, 2013 at 5:05 AM
    • #33

    While being a fantastic game, some things is going to need some explaining, maybe in the coming DLCs?

    For example, the Songbird is still a mystery on how it came to be, what's under the hood, why is water so bad for it (other than fragile "eyes" that crack from the slightest water pressure), and where did the vigors come from? And why is the energy called salts?

    In Bioshock 1, we get told that scientists were allowed to play god and thus created the plasmids, plus getting the first plasmid was dramatic compared to how Booker reacts to getting the Possession vigor. I expected him to flip out over suddenly obtaining a supernatural ability, but he just acts like "Ok that's nice I guess". In Infinite, the vigors seem be just there for powers sake, since I sure don't remember anything that implies or tells scientists were creating superpower sodas that is the vigors.

    I was looking for the source of the vigors in my playthrough, like you were going to find some sort of lab, but it never happened. Perhaps another thing brought into the world using tears?

  • Taylor Swift
    • March 30, 2013 at 7:21 AM
    • #34

    lol. i love her look [Blocked Image: http://sphotos-a.ak.fbcdn.net/hphotos-ak-frc3/892285_558186884204797_1329341010_o.jpg]

  • PogoP
    • March 30, 2013 at 8:29 AM
    • #35

    OMG this game is just a ripoff of Boardwalk Empire, His Dark Materials, and Looper. Get some original writers ffs.

  • Mazy
    • March 30, 2013 at 10:45 AM
    • #36
    Quote from Warby

    -no consequence to choice ? i picked the bird not the cage, i tried to throw the ball at the speaker not the inter-racial-couple, i was patient with the man at the ticket kiosk and didnt raise my gun. what did that get me ? nothing i checked for alternate endings and such on youtube but apparently there arnt any ?! why even have that choice interface if it doesnt matter ?

    Though I agree that this is something that was heavily hinted towards in the early demos that never played much of a role in the actual game, then one of those actually does have some consequences later on. If you throw the ball at the speaker, you'll meet the interracial couple later on in the Battleship arcade, that will give you an upgrade. It's pretty much the only place in the game that this happens AFAIK, and it's quite binary (they simply weren't there in my second playthrough where I didn't throw it), but it at least shows signs of it being in the game, but was probably cut (Fuyro? )

    Regarding Vigors, then it's my understanding that Fink discovered Plasmids through a tear and stole the concept/created Vigors based on that (same way he "invented" his music by hearing it through tears, or I assume most of his technology). I do agree that Booker's reaction to Vigors seems extremely laid back, but in some ways you could say the same with Jack in the original Bioshock. Casually drinking anything is just a Bioshock thing I guess

    Also, something that was puzzling me the other day, but I figure that Booker's debt was in some way created by Comstock/Robert Lutece in order to force him to give away Anna. No Comstock, no debt.

    Still can't stop thinking about this game

  • Skjalg
    • March 30, 2013 at 11:44 AM
    • #37

    fuck i have to stay away from this thread until i finish it. I got 1/4 through warbys post and was like FUCK SPOILERS FUCK

  • Warby
    • March 30, 2013 at 11:56 AM
    • #38

    Mazy actualy now that you mention it i ran into the couple aswell at some point but i dont recall getting an upgrade from them i think they just thanked me ? ( should i have looted them ?!?! ) what did they give you ?

    Furyo everyone is talking about this number lock ?! where exactly is that ? is that something optional i dont think i saw that ?!

    Skjalg what do you expect this is the spoiler thread !

    and the more i think about it time traveling back to a tangent universe creation branch point and fixing it via suicide thats very donnie darko esque

  • Mazy
    • March 30, 2013 at 12:48 PM
    • #39

    It's a suit upgrade, can't remember exactly which one.

    In my second playthrough I just waited for the timer to run out, so I didn't do anything, which resulted in them not being there later. Don't know what the consequences are if you actually throw it on them, figure it's probably the same as not throwing it.

    Also, this has got to be the first game in ages where I'm actually interested in the DLC, or rather, figuring out what the DLC is going to be.

  • Furyo
    • March 30, 2013 at 4:28 PM
    • #40
    Quote from Warby

    Furyo everyone is talking about this number lock ?! where exactly is that ? is that something optional i dont think i saw that ?!

    It's the combination for the locked elevator that leads from Emporia into Downtown Emporia. Pay attention to the scene where Songbird comes through the window. Liz also enters the combination ahead of the player getting to the elevator once the scene is over.

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