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HL: Nightwatch Chapter 2

  • Crackerjack
  • January 5, 2005 at 4:27 AM
  • Crackerjack
    • January 5, 2005 at 4:27 AM
    • #1

    These are the last shots from Chapter 2 that were just recently cleared for release, hope you enjoy. Expect to see a source version of this area quite soon.

    For those of you unfamiliar with HL: Nightwatch, it is a single-player episode for Half-Life 1. More detail can be found here: http://www.hl-nightwatch.net

    [Blocked Image: http://cjmaps.hlgaming.com/nw/official1.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/nw/official2.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/nw/official3.jpg]

  • xempest
    • January 5, 2005 at 4:29 AM
    • #2

    Looks amazing, as always. I'm loving that wide open area in the 3rd pic.

  • MagicTMP
    • January 5, 2005 at 5:09 AM
    • #3

    yep that last pic really takes the cake. imagine it in source!

  • MJ
    • January 5, 2005 at 6:39 AM
    • #4

    lots of light spots.. lol

    looks good.

  • DD
    • January 5, 2005 at 7:09 AM
    • #5

    Looks amazing. One thing I'd like to see in NW map screens is COMBAT. Have you guys even done anything AI/Gameplay related? Until I came to Gearbox I thought just making maps look good and flow nice was difficult challenge, but fun. I soon learned that's the easy part. Making AI work, look right, and be FUN is the hard part.

  • OL
    • January 5, 2005 at 7:10 AM
    • #6

    youve grown up so much DD, im proud

  • FrieChamp
    • January 5, 2005 at 9:04 AM
    • #7
    Quote

    I thought just making maps look good and flow nice was difficult challenge, but fun. I soon learned that's the easy part. Making AI work, look right, and be FUN is the hard part.

    But he's so right. Is there any gameplay footage of NW coming up soon?

  • Duff-e
    • January 5, 2005 at 12:00 PM
    • #8

    seriously release the fucking game already.....or something besides maps

  • Crackerjack
    • January 5, 2005 at 12:08 PM
    • #9

    What we do have is "temp" AI around the map, because not all animations are finalized, we do not want to show off AI in action untill we are completly happy with all the models and such. Not to often do you see WIP shots from professional companies (unskinned models, editor shots, models that have improper porportions, etc). Though you do see early shots that they were happy with at the time, but that never made it to the final game. Animation is really killing us, the animators are hard to come by.

  • RD
    • January 5, 2005 at 12:37 PM
    • #10

    entities r easy DD

  • st0lve
    • January 5, 2005 at 3:46 PM
    • #11

    Holy buttsecxh makes me want to play HL.

  • Minos
    • January 5, 2005 at 4:28 PM
    • #12

    really good cjack ~~

  • DD
    • January 5, 2005 at 5:00 PM
    • #13
    Quote from RD

    entities r easy DD

    Yes they are, and even easier in multiplayer. Singleplayer is a whole different breed. Yes they are easy to setup, but to tweak everything to perfection is not easy.

  • von*ferret
    • January 5, 2005 at 5:03 PM
    • #14

    DD is right. Getting my simple rotating blast doors to work in Halflife 1 was a pain in the ass. I got the entities to work, however half of the time halflife 1 decided to turn the doors into eachother on a whim no matter which direction I told them to go. Thats where the pain in the ass part came in. Not to start in with scripting enemies.

    Nice CJ, I like how you finished that area. Looks a lot better than the hammer shot you showed me before you lit it Lighting and shadowing are a LD"s greatest trick in my opinion. You can hide ugly areas, low poly areas, and direct the player attention to the more detailed pretty areas.

  • Tequila
    • January 5, 2005 at 5:43 PM
    • #15

    Tasty. Once my test SP map finished I might apply for a Source position on this beaut.

  • RA7
    • January 5, 2005 at 5:47 PM
    • #16

    Good job...

  • RD
    • January 5, 2005 at 5:55 PM
    • #17

    ok let me rephrase it.

    Entities r easy 4me

  • kleinluka
    • January 5, 2005 at 6:38 PM
    • #18

    RD I want to be as cool as you

  • mike-0
    • January 5, 2005 at 8:12 PM
    • #19

    I cannot beleive its HL.

  • RD
    • January 5, 2005 at 8:41 PM
    • #20

    u wuld luse ur job luke

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