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Doom3 can produce larger environments than Source?

  • W01f
  • January 5, 2005 at 2:28 AM
  • InsaneSingingBlender
    • July 24, 2005 at 1:11 AM
    • #61

    probably spent about 10 seconds compiling, maybe less. not sure about the ram though.

  • Section_Ei8ht
    • July 24, 2005 at 7:29 PM
    • #62

    doom 3 reads directally from the map file. All compiling does is render the static shadows, portals, and ai stuff. Doesnt need to compile the any brushes. Take a sp map from doom 3 and compile it, it takes about 30 seconds.

  • csharp
    • July 25, 2005 at 12:17 PM
    • #63

    thats great.. why doesnt source do the same :/

  • D3ads
    • July 31, 2005 at 9:56 PM
    • #64

    I can't get DoomEdit to run, might have something to do with running a copy of Doom 3 I guess, I mean to buy it sometime but it's not exactly on my priority list at the moment...

    This is what I get:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/d3edit_broken.jpg]

  • DaanO
    • August 1, 2005 at 10:40 AM
    • #65

    The game that combines strategy, quick thinking and aim best is, by far, minesweep. 79 seconds on expert, beat it baby.

  • mike-0
    • August 1, 2005 at 3:01 PM
    • #66

    bitch ive got 77

  • DaanO
    • August 2, 2005 at 8:38 AM
    • #67

    Impossible. Screenshots please

  • Hipshot
    • August 21, 2005 at 12:48 PM
    • #68

    The D3E is a more complex and modern engine in the core than source is, and will always be. The problem is that Doom 3 is a bad game in every way I can think of and I hate it like poison.

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