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Doom3 can produce larger environments than Source?

  • W01f
  • January 5, 2005 at 2:28 AM
  • D3adlode
    • January 10, 2005 at 10:58 PM
    • #41
    Quote from Schmung

    If id had made Doom3 a truly staggering game where you travel through the vast expanses of hell with gigantic flaming lave pits and spooky lighting, instead of spending the whole time on a moonbase, then maybe people would have sat up and taken more notice.

    Nah, that'd get boring fast...

  • W01f
    • January 11, 2005 at 12:18 AM
    • #42

    Yeah the whole "omg im in hell" thing wears off, and then you're stuck with the same repetitive screaming sounds, the same dropping frame rates, and the same not even scary atmosphere..

    At least in a base they can vary the environments a bit.

  • D3adlode
    • January 11, 2005 at 1:35 AM
    • #43

    Yeah and Doom 3 is a Shock 2 rip off so it's easy to pull off

  • TomWithTheWeather
    • January 11, 2005 at 4:14 AM
    • #44

    Now for something completely different.

    So I made an Onslaught map in UT2k4 one day out of shear bordom and wondered, "How big can I make it?"

    I create a terrain; 2048x2048 heightmap (biggest I can go) and scale it to fit the grid in UnrealEd. I placed the main actors for the ONS gametype; some vehicles, powernodes, powercores, playerspawns, etc. I save the map and check the file size, which ends up being like 22 megs just because of the stoopid huge heightmap and alphamaps.

    I load it up and spawn in one corner of the map, red team I think.

    It takes me 6 minutes to diagonally cross the map. In a Raptor.

    Fsck Source and fsck D3. Haha bitches.

  • OL
    • January 11, 2005 at 4:16 AM
    • #45

    too bad they didnt use that huge size in tribes 3, its rediculous how small those maps are

  • W01f
    • January 11, 2005 at 10:52 AM
    • #46
    Quote from OL

    too bad they didnt use that huge size in tribes 3, its rediculous how small those maps are

    Agreed. It seems like they took quite a few steps back with that game..decreased gameplay depth, smaller environments...*sticks with Tribes 2*

    Quote

    It takes me 6 minutes to diagonally cross the map. In a Raptor

    I remember hearing about a D3 map where someone slapped together a bunnch of copy/pasted terrain meshes (probably the ones in the monorail levels), and it ended up taking nearly 10 minutes to cross on foot...Though you do walk pretty slow in D3, it's still pretty impressive.

  • Schmung
    • January 11, 2005 at 4:40 PM
    • #47

    mmkay, to calrify, I was trying to say that regardless of how good the engine is, it's the game you make with it that markets your engine, hence the reason why Source is more popular than D3, even if it's technically superior. As for the whole comment on Hell, I was thinking more along the lines of a few levels or something, not the whole game.

  • mikezilla
    • January 11, 2005 at 5:34 PM
    • #48

    the first people to directly port quake 3 dm to doom 3 will recieve my love and my respect.

    until then

    source all the way baby.

  • D3adlode
    • January 11, 2005 at 5:38 PM
    • #49

    But Quake III sucks...

  • TomWithTheWeather
    • January 12, 2005 at 3:52 AM
    • #50

    Quake3 is the best multiplayer DM FPS. No other multiplayer DM FPS game tops the skill and stategy required to be truely good at Quake3.

    I'd play Q3 over CSS/HL3DM anyday.

  • KungFuSquirrel
    • January 12, 2005 at 4:04 AM
    • #51

    Heh, DD was right when he said you Gearbox guys loved Quake 3.

    Q3 is hands down my favorite (*cough*released*cough*) MP game. The speed, the mayhem, the fun... everything DM should be. Don't get me wrong, I loved the first 2 Quakes in MP and the UT series is top-notch, but Q3 is the one I always find myself going back to even after all the years.

    I wish looking back I'd jumped into the mapping community for that... So much crazy abstract off-the-wall design, not to mention the fluidity of the good stuff.

  • Tequila
    • January 12, 2005 at 4:12 AM
    • #52

    I loved the characters. There's no greater fun that blowing up 'Fat Lucy' with a well-aimed rocket. Ooo, and the honking sound to notify a successful hit, especially when peppering a person with the machinegun.

  • kleinluka
    • January 12, 2005 at 5:19 AM
    • #53

    ubi turned me into a quake player. i suck and get my ass kicked every lunchbreak but its still tons of fun. so yes. quake = win

  • ReNo
    • January 12, 2005 at 3:07 PM
    • #54

    One of my flatmates seems to claim that Quake is the fastest DM game out there, but personally I think thats bullshit. Its quite fun and all, and amazing for its time, but saying its really fast just seems like crap to me. Quake 3, UT, and even HLDM when played by top players, are far far faster.

  • insta
    • January 12, 2005 at 3:17 PM
    • #55

    The original HLDM was one of the most fast paced DM games ever, and still my favorite. Longjump module + gaussgun = hot diggity!

    Also, Reno, check your pms.

  • rockdude86
    • January 12, 2005 at 3:20 PM
    • #56

    nothing faster than a instagib game ut2k4 with lowgrav and a gamespeed of 150% especialy in the map antalus.

  • TomWithTheWeather
    • January 12, 2005 at 3:20 PM
    • #57

    UT2004 is the fastest and most twitchy, Quake3 is a better game for DM.

    I like Q3 for DM and UT2004 for all other gametypes.

  • Alf-Life
    • January 12, 2005 at 4:27 PM
    • #58

    I still play the odd game (or marathon) of TFC when there's people and not Foxbots on the server. So that'll have to be no.1 for me.

  • W01f
    • January 13, 2005 at 8:30 AM
    • #59

    Am I the only Quake 2 fan here? Don't you guys remember the railgun that actually took sill to use? Not many players online these days...though still more than Doom3

    Quake3 is awesome too, but Q2 will always be my favorite for DM. Nothing beats The Edge...nothing.

  • wikipediano
    • July 23, 2005 at 11:15 PM
    • #60

    How much ram does that huge terrain map needs? 8GB? How much time did he spend compiling that thing? Days? weeks???

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