probably spent about 10 seconds compiling, maybe less. not sure about the ram though.
Doom3 can produce larger environments than Source?
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doom 3 reads directally from the map file. All compiling does is render the static shadows, portals, and ai stuff. Doesnt need to compile the any brushes. Take a sp map from doom 3 and compile it, it takes about 30 seconds.
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thats great.. why doesnt source do the same

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I can't get DoomEdit to run, might have something to do with running a copy of Doom 3 I guess, I mean to buy it sometime but it's not exactly on my priority list at the moment...
This is what I get:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/d3edit_broken.jpg]
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The game that combines strategy, quick thinking and aim best is, by far, minesweep. 79 seconds on expert, beat it baby.
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bitch ive got 77
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Impossible. Screenshots please
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The D3E is a more complex and modern engine in the core than source is, and will always be. The problem is that Doom 3 is a bad game in every way I can think of and I hate it like poison.
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