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Cp_Chateau

  • JeanPaul
  • March 10, 2013 at 11:13 PM
  • JeanPaul
    • March 10, 2013 at 11:13 PM
    • #1

    Yes another TF2 map, I can be pretty tenacious sometimes.

    Chateau is a 4 CP attack/defend map designed to play like a slightly larger dustbowl. I wanted to come up with a location/theme that isnt seen that often in games and when I remembered that tf2 had some medieval assets I figured why not make a chateau?

    [Blocked Image: http://i.imgur.com/MrE0vTI.jpg]

    This is a view from relatively where blue will spawn at A. Most of the right screen will be filled with chateau once I finish designing D and place it in. I wanted a lot of foreshadowing in this map so when you are at A, you see where C and D is located.

    [Blocked Image: http://i.imgur.com/ZBlr5tM.jpg]

    Here you see the platform A is on. The map is pretty bare but I want to test to see what needs to be added and changed.

    [Blocked Image: http://i.imgur.com/72a2GFJ.jpg]

    This is B, atop a rock spire. I figured since B should be the most played point on the map, I wanted it to be something interesting. On the right is a covered flank for blue to get some vertical advantage.

    [Blocked Image: http://i.imgur.com/Yts6uaO.jpg]

    A back view of B. Red comes from the right and blue comes from the left. Those windows are the choke to C and the next screenshot is a view from inside the choke.

    [Blocked Image: http://i.imgur.com/g3w0Wke.jpg]

    The last shot is C, inside the hallway on the way to final. Behind this point is the choke to D inside the chateau.

    [Blocked Image: http://i.imgur.com/hTsHUKr.jpg]

    Its far from done but I figured Id show it anyways to see what people think. I should have something playable in a few weeks and alpha 1 will be pretty bare but like I said earlier I want to keep it very simple for the first release and see what would work best based off the testing.

  • e-freak
    • March 11, 2013 at 8:22 AM
    • #2

    i think it looks great, but from the sheer openess, i'd assume soldiers might be overpowered in this one...

  • JeanPaul
    • March 11, 2013 at 4:57 PM
    • #3

    Well I am purposely leaving it very bare and open so that I can determine where cover is needed the most via testing rather than guessing beforehand.

  • FMPONE
    • March 11, 2013 at 11:09 PM
    • #4

    I'm glad to see you posting these but I'm a bit concerned from a common sense standpoint about the gameplay. I'll put those concerns aside for now

    edit: clarifying this, just the size of the area, pretty much echoing e-freak in the specifics. but, too early to tell.

  • kikette
    • March 12, 2013 at 6:21 PM
    • #5

    The visual is sooooo promizing ! I'm very curious !

  • ElectroSheep
    • March 12, 2013 at 6:29 PM
    • #6

    Just kick the ass of the cool map killers from tf2 maps

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