1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Cp_Chateau

  • JeanPaul
  • March 10, 2013 at 11:13 PM
  • JeanPaul
    • March 10, 2013 at 11:13 PM
    • #1

    Yes another TF2 map, I can be pretty tenacious sometimes.

    Chateau is a 4 CP attack/defend map designed to play like a slightly larger dustbowl. I wanted to come up with a location/theme that isnt seen that often in games and when I remembered that tf2 had some medieval assets I figured why not make a chateau?

    [Blocked Image: http://i.imgur.com/MrE0vTI.jpg]

    This is a view from relatively where blue will spawn at A. Most of the right screen will be filled with chateau once I finish designing D and place it in. I wanted a lot of foreshadowing in this map so when you are at A, you see where C and D is located.

    [Blocked Image: http://i.imgur.com/ZBlr5tM.jpg]

    Here you see the platform A is on. The map is pretty bare but I want to test to see what needs to be added and changed.

    [Blocked Image: http://i.imgur.com/72a2GFJ.jpg]

    This is B, atop a rock spire. I figured since B should be the most played point on the map, I wanted it to be something interesting. On the right is a covered flank for blue to get some vertical advantage.

    [Blocked Image: http://i.imgur.com/Yts6uaO.jpg]

    A back view of B. Red comes from the right and blue comes from the left. Those windows are the choke to C and the next screenshot is a view from inside the choke.

    [Blocked Image: http://i.imgur.com/g3w0Wke.jpg]

    The last shot is C, inside the hallway on the way to final. Behind this point is the choke to D inside the chateau.

    [Blocked Image: http://i.imgur.com/hTsHUKr.jpg]

    Its far from done but I figured Id show it anyways to see what people think. I should have something playable in a few weeks and alpha 1 will be pretty bare but like I said earlier I want to keep it very simple for the first release and see what would work best based off the testing.

  • e-freak
    • March 11, 2013 at 8:22 AM
    • #2

    i think it looks great, but from the sheer openess, i'd assume soldiers might be overpowered in this one...

  • JeanPaul
    • March 11, 2013 at 4:57 PM
    • #3

    Well I am purposely leaving it very bare and open so that I can determine where cover is needed the most via testing rather than guessing beforehand.

  • FMPONE
    • March 11, 2013 at 11:09 PM
    • #4

    I'm glad to see you posting these but I'm a bit concerned from a common sense standpoint about the gameplay. I'll put those concerns aside for now

    edit: clarifying this, just the size of the area, pretty much echoing e-freak in the specifics. but, too early to tell.

  • kikette
    • March 12, 2013 at 6:21 PM
    • #5

    The visual is sooooo promizing ! I'm very curious !

  • ElectroSheep
    • March 12, 2013 at 6:29 PM
    • #6

    Just kick the ass of the cool map killers from tf2 maps

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™