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HL2DM map DM-AVALON by 3D-Mike 8)

  • 3D_Mike
  • January 3, 2005 at 8:10 PM
  • KIIIA
    • January 13, 2005 at 2:15 PM
    • #101

    My favourite for the contest, from what ive seen till now.

    It`s worlds above the whole city17 themed stuff!

  • Izuno
    • January 13, 2005 at 6:56 PM
    • #102
    Quote from xempest

    "In 1986 we feared that nothing surved" survived?

    Indeed that was the bugged sig file...got the right one now.

    Quote from Tequila

    Sorry to derail, but how's STALKER doing? Should we be expecting it anytime soon?

    I'm affraid I've been put in zero information leak mode. :roll:

  • st0lve
    • January 13, 2005 at 7:01 PM
    • #103

    here u got 10 bucks.

    what about that "open" beta thingy? :roll:

  • Izuno
    • January 13, 2005 at 7:58 PM
    • #104
    Quote from st0lve

    here u got 10 bucks.what about that "open" beta thingy? :roll:

    Excellent question. Indeed i'll have to post an update, but not in this thread.

    Let's get back on topic to talking about this excellent map.

  • Bic-B@ll
    • January 13, 2005 at 9:57 PM
    • #105
    Quote from 3D_Mike

    Nothing, I had too little time to set up multiple teleport-points. If I dont win anything in the contest I will fix that. And if it f--s up gameplay off course

    in smaller matches and stuff it wouldn't be much of a problem, you respawn if you die anywho, but with many people playing you would probably get killed multiple times and that would get quite annoying, maybe put a push in the destination down really fast, and then another pointing up to stabilize it so that the players move out of the destination quicker than before, while it wouldn't fix it, it leaves for less chance of being telefragged

  • DaanO
    • January 14, 2005 at 12:13 AM
    • #106

    Nice map Mike. Actually, i think it's the first nice map i've seen, the rest of the maps i have seen (with maybe an exception for ferret's map and the ravenholm-like map - name? ) are just ok, nothing special, uninteresting, just built for a great engine. Anyway, good map, the best thing about this map is how you used the content from the game. You turned it into something that just isn't anything like HL2, with HL2's content, which is brilliant. In my opinion the sharp rocks in front do fit the map pretty ok, and i can see how the electrical style combines with the fairytale stuff. But i would keep it to 2 themes, make the insides futuristic (and not office enviroment like, as said before). Anyway, good luck in the contest.

  • von*ferret
    • January 14, 2005 at 1:09 AM
    • #107

    lol you give my map too much credit

  • DaanO
    • January 14, 2005 at 1:57 AM
    • #108

    You should be more confident about your work

  • von*ferret
    • January 14, 2005 at 5:55 AM
    • #109

    PhilipK should be more confident. I dont have room for that yet.

  • 3D_Mike
    • January 14, 2005 at 12:22 PM
    • #110

    I havent seen your map Ferret, got pics?

    BigB@ll, Im going for something else. A couple of teleporter fields teleporting you to different points next to eachother should do it.

  • von*ferret
    • January 14, 2005 at 8:46 PM
    • #111

    dm_rebar. Its in the HL2DM forum.

  • BlackPanther
    • January 21, 2005 at 10:42 PM
    • #112

    Its awesome Mike.

    Like all your maps really..

  • Lee3dee
    • January 22, 2005 at 8:33 AM
    • #113

    the images on page 1, blew me away! Jaw dropped!. Looks beautiful . I'll download it when I get a new PC to run HL2. lol.

    oh, and your robot design on your webpage was my wallpaper at work for the longest time

  • 3D_Mike
    • January 25, 2005 at 9:49 AM
    • #114

  • Mazy
    • January 25, 2005 at 10:43 AM
    • #115

    a winnar is mike

    seriously

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