It is still wip, but it is pretty close to being finished. A few more beta runs and tweaks and the map is done. The map was a bit rushed with details because there was someone at steampowered working on a ctf scenario, but adding more could possibly fry your machine since its already crashed mine once ><. But with tweaks it now does not crash. Here are shots and an explanation about the scenario:
(from this angle, it might look like the cave walls are flat but they are far from it. its just the distance from it i guess.)
[Blocked Image: http://img69.exs.cx/img69/5140/ctfexportbeta400027ha.jpg]
[Blocked Image: http://img59.exs.cx/img59/4292/ac5dj.jpg]
(in this shot, the light looks off because it is intersecting the brush slightly. its been fixed.)
[Blocked Image: http://img59.exs.cx/img59/1884/ctfexportbeta400044ut.jpg]
The flags take the form of Combine roller balls in offices on either side of the map. The object is to reach the enemy base and move their "flag" back to your flag room by grabbing, carrying, and/or shooting it there with the gravity gun. (There are even some safety measures to make sure you don't try to cheat by moving your own flag *cough* death )
There's even an advanced scoreboard that counts the number of times each team has scored. The first team to make ten captures gets its name put up in bright, vibrant colors; soon thereafter, the map will "reset" so that another ten-capture game can commence. This won't affect your server's preset time limits, of course.
Map by MagicTMP; CTF scenario and tweaking by Raeven0.