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de_stadium

  • DrywallDreams
  • February 21, 2013 at 11:47 PM
  • DrywallDreams
    • February 21, 2013 at 11:47 PM
    • #1

    Hello, everyone! I'm new here, and what's a better way of introducing myself than showing off my map?

    [Blocked Image: http://i.imgur.com/47M3BRcl.jpg]
    [Blocked Image: http://i.imgur.com/nSPYfBnl.jpg]
    [Blocked Image: http://i.imgur.com/4npONxhl.jpg]
    [Blocked Image: http://i.imgur.com/3XdAqaTl.jpg]
    [Blocked Image: http://i.imgur.com/BSlvXL8l.jpg]

    It's a remake of de_stadium_cz from Counter-Strike: Condition Zero for CSGO! This was my first time ever making my own textures for the tiles and signs, which I think turned out nicely.

    Check it out over here: http://steamcommunity.com/sharedfiles/fi…s/?id=168836810

  • FMPONE
    • February 21, 2013 at 11:51 PM
    • #2

    Welcome to Mapcore! Happy to have you here!

    It looks good

    If I were you I would continue on this project. It looks like everything is in place and (I'm assuming) working well. So polish it up, spend a lot of time on the texturing etc. I think it looks solid but more potential is there, I would study the official maps by decompiling them and seeing how the little details are done, it would add a lot to the presentation

  • Wail
    • February 22, 2013 at 9:29 PM
    • #3

    Agreed with FMP, what have have looks solid as a base but I have never seen a stadium look that clean in my life. A pass of grit, litter and grime would really sell this level.

  • ElectroSheep
    • February 22, 2013 at 10:40 PM
    • #4

    Yeah, add all the details, dirt, life in the map and this will be awesome >:]

  • 2d-chris
    • February 23, 2013 at 1:44 PM
    • #5

    looks solid, good stuff

  • DrywallDreams
    • August 12, 2013 at 6:24 AM
    • #6

    http://steamcommunity.com/sharedfiles/fi…s/?id=168836810


    Released a pretty big update, I wan't really satisfied with how the map was in the end, so I removed that awful brush scoreboard at bombsite B, added interiors to the closed concession stands, and re-did the area outside CT spawn, and generally polished the map a little (I also re-uploaded with the final version because the map workshop opened when the map was still a heavy WIP which didn't look too good). And with that, I think I'm finally done touching this map.

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