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Maya vs 3dMax

  • Tailgunner
  • January 2, 2005 at 10:11 PM
  • Tailgunner
    • January 2, 2005 at 10:11 PM
    • #1

    who is teh winnar?! 0

    1. maya is teh win! (0) 0%
    2. 3dmax owns joo (0) 0%

    I´ve been trying to learn some modeling for some time now, but I feel that its not my thing. Everything takes time so I will try harder to get some knowledge. But what I was going to ask is:

    Which software do you prefare to use and why? I have Gmax (free version of 3dmax) and the Maya Learning edition (free version of maya) What do you think, and why? would be nice to get some information.

  • Duff-e
    • January 2, 2005 at 10:53 PM
    • #2

    MAYA > HOUS

  • kleinluka
    • January 2, 2005 at 11:02 PM
    • #3

    never really used maya so max has my vote.

  • OL
    • January 2, 2005 at 11:39 PM
    • #4

    for games? maya is dumb to use for games (or so iv heard from people who use it)

    lots of nurbs and highpoly tools for cinematics in maya

  • Acumen
    • January 3, 2005 at 12:06 AM
    • #5

    just try both O_O

    Give yourself 1 week for each program and try achieving the same things/objects in both application.

    you can't say that one of the programs is better, cause everyone has a different working method. Who cares, what other people think about a modeling prog you use, as long as you can make superb results with it. 2 weeks are not too long, right ? Just give yourself these extra-weeks and you'll see what programm suits your needs the best. I only worked with Milkshape and Max so far, so I can't judge maya at all, but if it would be thaaaat bad, it wouldn't be updated still, right ? People use both progs and get stunning results, in the end its the artist who makes the models, not the programm. Its just your digital tool, not some magical box or anything.

    I don't think you should listen to anyone's advise about which program to prefer. Maybe one of the things has THE key feature you always wanted to have or you really need for modeling, while someone else says "why would I need that, I'm better off this way". A friend of mine and myself we switched from Milkshape to Max (me) and Maya (him) at the same time and it took us both about 3-4 weeks to get used to it and now there's no such thing like "oh i can model twice as fast and soo much better than you, just because of the program". It's all a matter of practise. Once you get used to one of these progs, it takes about 3-4 weeks to switch again. They both have hi and lowpoly modeling techniques, there are certain things that max does better and then there are things maya is superior to max - but thats all in the eye of the user. There are people on polycount doing excellent models in Maya and then there are people using Max creating awesome stuff. In the end of the day, it doesn't matter. The only thing that would be any issue is the number of availabe exporters, in case you are talking about game art modeling. You should clear things up, whether there are any exporters out there or not. But that's about it.

    Really, just try them and you should see what fits your needs better and what not. Hope that made any sense

  • Fullauto
    • January 3, 2005 at 12:08 AM
    • #6

    Maya's got some pretty nifty odds and sods in it - modelling felt very natural. Max was initially a pain, but I'm beginning to warm to it.

    Dead heat I say!

  • Mazy
    • January 3, 2005 at 10:27 AM
    • #7

    i hate max

    havent used maya that much tho so i donno

  • kleinluka
    • January 3, 2005 at 12:46 PM
    • #8

    max gives me anal bleeding too, sometimes. It can be VERY frustrating... but I guess it's all part of "getting the hang of it"...

  • OL
    • January 3, 2005 at 11:44 PM
    • #9

    whats to hate!

  • von*ferret
    • January 14, 2005 at 7:47 AM
    • #10

    maya is godly. Max is unstable. However I have to know both so no room to bitch.

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