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CS_MUSEUM

  • FMPONE
  • February 13, 2013 at 11:22 PM
  • Squad
    • February 16, 2013 at 12:35 PM
    • #41

    OrnateBaboon made some good suggestions!

    As for the water in front of the building, it could probably benefit from a different texture (more blue/greyish).

    Have you considered putting an actual fountain in it? Just an idea, but it might look kinda cool.

    [Blocked Image: http://www.lifeinthefastlane.ca/wp-content/uploads/2008/12/water_fountain_79sfw.jpg]

    Or perhaps with water 'flooding down' some sort of structure (doesn't have to be as 'bombastic' as in the picture).

    [Blocked Image: http://www.ialbuquerquehomes.com/wp-content/uploads/2012/03/TextCityFountain.jpg]

    Or without any sort of statue/structure in the pool, just a spouting fountain.

    [Blocked Image: http://www.azerb.com/azer420.jpg]

    Not sure what the best way to pull it off in Source would be though

    I would also change the player models to something more suitable. Now you're using the default ones.

    "Professionals" or even "Separatists" would work great for terrorists and anything non-army should do the job for Counter-Terrorists.

    Amazing job again! And as OrnateBaboon mentioned earlier, your picture taking skills suck! The pictures really don't do the map justice. I can't stop looking around at all the details when I'm ingame

    Quote

    Jk. Thanks you guys, we're on the top of the workshop. If you'd like some exposure for your CS:GO map let me know and I'll link you

    I'd really appreciate it if you would like to link mine btw

  • FMPONE
    • February 17, 2013 at 1:08 AM
    • #42

    a link has been added squad!

  • Squad
    • February 17, 2013 at 10:29 AM
    • #43

    Thanks! Hugely appreciated

  • FMPONE
    • February 20, 2013 at 7:33 AM
    • #44

    RC2 is out on steam and game banana. Seems to be a big hit. I'll wait a few months to make minor tweaks of whatever people still complain about.

    This project is >>>>>DONE<<<<< baby. on to da next one

  • iwxanthi
    • February 20, 2013 at 8:49 AM
    • #45

    Finally had a chance to play this map yesterday and I love it, awesome work! Also added in the GC map rotation: http://steamcommunity.com/sharedfiles/fi…s/?id=128227895

  • FrieChamp
    • February 20, 2013 at 11:00 AM
    • #46
    Quote from leplubodeslapin

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

    What's that song called again?

  • FMPONE
    • February 20, 2013 at 9:49 PM
    • #47
    Quote from FrieChamp

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

    What's that song called again?

    Sunshine Soundtrack Kaneda's Death, Pt. 2 (Adagio In D Minor)

  • Jetsetlemming
    • February 26, 2013 at 12:25 PM
    • #48

    Played about 30 minutes of this tonight, and it was really well designed and fun. There were a couple areas I didn't really dig (The big open areas on the outer sides and the CT street spawn are too open for my preferred gameplay style), but the indoor areas are really, really nice. I love the second floor's access methods and view points over the lower areas. Shooting down on CTs from near the T-Rex head is great.

  • FMPONE
    • February 26, 2013 at 12:31 PM
    • #49
    Quote from Jetsetlemming

    Played about 30 minutes of this tonight, and it was really well designed and fun. There were a couple areas I didn't really dig (The big open areas on the outer sides and the CT street spawn are too open for my preferred gameplay style), but the indoor areas are really, really nice. I love the second floor's access methods and view points over the lower areas. Shooting down on CTs from near the T-Rex head is great.

    Glad you enjoyed it!

    I hope to play with more of you guys soon

  • Taylor Swift
    • February 27, 2013 at 2:58 AM
    • #50

    aah people are still hardcore mappin a game that was from 2005

  • silent
    • February 27, 2013 at 5:45 PM
    • #51

    It looks fantastic.

    Great work.

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