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CS_MUSEUM

  • FMPONE
  • February 13, 2013 at 11:22 PM
  • RaVaGe
    • February 14, 2013 at 4:38 PM
    • #21

    Looks damn beautiful, good job, also this central point looks a lot like a control point from TC_Strata on TF2

  • FMPONE
    • February 14, 2013 at 4:48 PM
    • #22

    Just got a chance to taze penE and play with sota poika, and now museum will be on the number 1 american server

    FUN

  • robert.briscoe
    • February 14, 2013 at 4:51 PM
    • #23

    looks awesome fmpone!

  • blackdog
    • February 14, 2013 at 5:42 PM
    • #24
    Quote from FMPONE

    now museum will be on the number 1 american server FUN

    Is it on the Workshop? I've downloaded RickD map but wasn't able to play, one server had it but not sure if was an earlier beta because it started downloading and then threw me back to main menu.

    OT: actually is something it does on any custom map, I try to join the server, i'm displayed it's being downloaded... when it reaches 100% I get an error message :-|

  • FMPONE
    • February 14, 2013 at 5:55 PM
    • #25

    Ya it's on the workshop go for it

  • Minos
    • February 14, 2013 at 6:39 PM
    • #26

    Looks really solid man, great work!

  • General Vivi
    • February 14, 2013 at 8:03 PM
    • #27

    on a second note, I love the fact that the top few maps on the workshop all have " Go to Mapcore.org for more maps!"

    warms my heart.

  • d1ver
    • February 14, 2013 at 8:05 PM
    • #28

    Wow, damn good job man! I for one like the colors and the lighting. They give the map quite a unique feel.

    Congrats on release!

  • Ooghijmiqtxxa
    • February 15, 2013 at 8:21 AM
    • #29

    I came out of retirement to say you made Source look great. Good job Shawn.

  • FMPONE
    • February 15, 2013 at 8:37 AM
    • #30
    Quote from moroes

    Really nice !

    Perhaps the global lighting is a little bit too yellow in all the map

    Thanks!

    I'll be addressing the lighting, a lot of people felt it was too bloomy/performance was not great

  • PyroGXPilot
    • February 15, 2013 at 8:41 AM
    • #31

    Maybe color correction inside museum different from outside

  • OrnateBaboon
    • February 15, 2013 at 1:10 PM
    • #32

    Feedback based on the test:

    Plays awesome! Simple, yet with enough variety to remain interesting.

    The matches were super close all 3 times. Couple of 8-7's.

    Looks much better in game than in the images. Your screen taking skills suck!

    Excellent eye-candy/3d skybox.

    The huge bridge is epic!

    Love how all the custom stuff combines seamlessly with the stock content.

    It has a fricking T-Rex!

    Gameplay Issues

    I got serious FPS drops in the map, which meant I was often avoiding the more demanding areas.

    There is an invisible wall near CT spawn leading down the the left. Between a car and a railing if I remember correctly. Looks like the player can easily fit out here, but can't.

    A lot of corners and details need a clipping pass to stop the player from getting snagged - you probably know where these are.

    This might have been my lack of map knowledge, but I think some T spawns are facing the "wrong" way. It would be good if they all faced towards the museum exit, rather than the Hossies.

    The bots sometimes try and get out of the map, meaning that the player has to go and hunt for them. Have you used player clip in this area instead of ordinary clip (the red brush)? Bots will try and go throught the pink clip if they are used on walls.

    Just theorising, but I wonder if the map might be a bit T-centric if played on high numbers. If the T's all camp in the museum, and use the windows/exits to pick off players, it seems like it could be hard for the CT's to make it inside, or even close to the hossies.

    Art stuff

    Bloom is a tiny bit heavy in the interiors. Does give it a unique look however, but I think striking a better balance between aesthetics and player visibility is still possible.

    The lighting is a touch too yellow/brown on the outside, making it hard to pick out players.

    I totally understand why they have to be there, but the crates combined with the ladders leading up to the second floor look a little "convenient". I think the ladders and scaffolding would be fine on their own, but the crates make things look too gamey.

    Totally pedantic ass-hole mode!

    While it affords variety from the other raised platforms, I am not totally sold on the water section in front of the museum. It definitely provides for a nice unobstructed view of the museum, but when I first saw it in game, I thought it looked odd. Almost like "What is a swimming pool...filled with swamp water doing outside a museum!?" Might just be a personal preference thing though, and not a real issue. Perhaps others can chime in on this.

    The room with the hostages has a bit of a square feeling to it. I think it is because the ceiling is flat, and could very easily be dome shaped/octagonal, or something like that. Again, might be a preference thing, and making it any other shape might have that over engineered look.

    Anyway, I look forward to more tests . Would be good to get some snipers on the map as well to see if there are any areas or sight lines that feel too powerful.

    And if I made the map, I would be feeling like this:

    [Blocked Image: http://www.skybex.com/home/smith]

  • Jord
    • February 15, 2013 at 3:04 PM
    • #33

    Damn that looks awesome. Nice work!

    I'll have to grab the download and have a go.

  • FMPONE
    • February 15, 2013 at 9:27 PM
    • #34

    Thanks for the feedback! I'll consider all of it, although the clearly unbelievably unsanitary pond in the middle of a big city right next to a major roadway IS NOT GOING ANYHERE!!!!!!!!!!!

    Jk. Thanks you guys, we're on the top of the workshop. If you'd like some exposure for your CS:GO map let me know and I'll link you

  • selmitto
    • February 16, 2013 at 1:08 AM
    • #35

    Just played with some bots. Man, this map is really great! Being visuals, layout, theme etc.

    Like others mentioned, it suffers a bit from clipping and some areas that could receive some polishing.

    I got a bit confused when I respawned as Terrorist because I just moved forward and ended up in a dead end (where the Hostages are placed).

    Good job, FMPONE!

  • leplubodeslapin
    • February 16, 2013 at 1:30 AM
    • #36

    Hi,

    I wrote a small article about your map, I hope you'll appreciate it.

    http://www.vakarm.net/breve/read/Map…-par-FMPONE/160

    (french CS:GO esport website)

    Really good job.

  • -HP-
    • February 16, 2013 at 1:34 AM
    • #37

    This is full of win!

  • FMPONE
    • February 16, 2013 at 2:52 AM
    • #38
    Quote from leplubodeslapin

    Hi,

    I wrote a small article about your map, I hope you'll appreciate it.

    http://www.vakarm.net/breve/read/Map…-par-FMPONE/160

    (french CS:GO esport website)

    Really good job.

    Wow you have honored us all greatly! What a lovely tribute that video is, superb stuff...!!! You seem to have a great understanding of the mood of the map, as for the video, I really want to thank you for doing that.

    Would it be possible for you to put the video on youtube so that I can link it on the steam page? It would mean a lot!!

  • leplubodeslapin
    • February 16, 2013 at 8:55 AM
    • #39
    Quote from FMPONE

    Wow you have honored us all greatly! What a lovely tribute that video is, superb stuff...!!! You seem to have a great understanding of the mood of the map, as for the video, I really want to thank you for doing that.

    Would it be possible for you to put the video on youtube so that I can link it on the steam page? It would mean a lot!!

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

  • FMPONE
    • February 16, 2013 at 9:01 AM
    • #40
    Quote from leplubodeslapin

    No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I'm glad you liked it.

    Thank you from the bottom of my heart! This is wonderful.

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