Hey all, so I'm trying again (for the third time!) to port de_forest over to CS:GO and so far it's been going much smoother and I've decided to remake some of the models and textures to bring some of the visuals up-to-date, however I've run into a strange issue which I hadn't noticed until this evening, which is that, for some reason, CS:GO doesn't seem to make use of LODs at all. I can see my models' LODs changing in Hammer, but for some reason they just don't show in-game, showing only the highest LOD instead.
At first I thought it might be related to the way I compiled my models, but on further inspection I noticed the same thing happens with Valve's own props too. I took a tree model Valve created, checked in in hammer to see if there were LODs, which there were (Model Viewer incidentally doesn't come with the CS:GO sdk...doh!) and again, it only showed the highest LOD in-game!
I thought it might be related to my graphics settings being too high but after turning everything to low I can see that this is not the case.
Can anyone else confirm that this is the case for them also, or if anyone knows how to get LODs working? I know there are a few people on here with a bit more experience with CS:GO and its SDK than I so thought I'd post this here.
Thanks in advance!