Assassin's Creed set a new standard for open-world games, providing the foundation for one of this generation's most technically accomplished releases: its sequel, Assassin's Creed II. Guest writer Fabrice 'Froyok' Piquet examines and breaks down how parts of the game were put together, shedding some light on the problems its developers overcame while producing a living, breathing Renaissance Italy.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!