Hi there,
I've been away from the mapping scene for a good 8 years, and returned to mess about with Hammer a while ago. After trying to pick up slack on my current project, I release I am stuck due to lack of experience with more advanced mapping techniques.
One of the main things that will need doing (i think) at this moment is the ground. The original map (Destroyed Village from MOH:AA) features quite a bit of uneven ground, in other words: displacements. Since the buildings on the map are not all at the same level, I can figure out how to manage the displacements, but since these do not seal the worlds I was wondering what the proper approach is the build the floor. The main brushwork is pretty much done, in regards to that the next stage is filling the level with debrees, adding in detail that the source engine is capable of and the old MOH:AA game wasn't; texturing etc. etc.
As for the floor, to seal it up I could either go about putting a big box of nodraw below the level, and having displacements for the walkable floor itself. Or.. try to place a more realistic floor at right levels, put more effort in it, and then place displacements on top of em. Long story short: i have no idea how to continue, and what the right approach is.
[Blocked Image: http://i47.tinypic.com/3zk48.jpg]