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dm_TheEdge

  • Soul
  • January 2, 2005 at 4:09 AM
  • hamst3r
    • January 7, 2005 at 1:08 AM
    • #21

    yea, the map looks good, but the lighitng could look alot better....

    the edge was alright, but.....WareHouse forever!

  • W01f
    • January 14, 2005 at 10:01 AM
    • #22
    Quote from Soul

    Did some experimenting with dust particles in hallway: http://%7Boption%7D[Blocked Image: http://users.skynet.be/bk290440/hl2/wip1.jpg]

    I know its dark but i'm gonna add some more lights

    But it's supposed to be dark! :!:

  • Minos
    • January 14, 2005 at 4:36 PM
    • #23

    looks really dm'ish, I love the idea. GJ

  • von*ferret
    • January 14, 2005 at 8:55 PM
    • #24

    you NEED color man! Lose the whites, grab some color pallete. Where is RD with his color preaching in here?

  • spacer
    • January 16, 2005 at 12:38 PM
    • #25

    Yeah, I think it'd look better if you kept the original red/orange colour for the lighting .

  • MJ
    • January 16, 2005 at 1:13 PM
    • #26
    Quote from spacer

    Yeah, I think it'd look better if you kept the original red/orange colour for the lighting .

    thank you !

    i've said that in the first thread page..

    keep it orange/red!

  • Soul
    • January 17, 2005 at 12:24 AM
    • #27

    i experimented a bit with lightning, i'm a real noob when it comes to that

    the outside color now is a light orange as you can see in the pic (upper mid), im going to search for another skybox texture for this.

    other lights are more yellowish, also the little lower hall where the rocket launcher is, has red lights

    I will probably delete 2 of those hanging lamps because the lightning is a bit overkill for such a small area ?

    [Blocked Image: http://users.skynet.be/bk290440/hl2/color.jpg]

    I don't have allot of time to work on the map atm

  • ReNo
    • January 17, 2005 at 12:26 AM
    • #28

    I think having four lights is fine, but you may want to spread them out a little as they seem very focused at the centre of the room. I'd lose or change the lights fixed to the wall though, they don't look very good in my opinion.

  • W01f
    • March 14, 2005 at 9:53 AM
    • #29

    So how's this map coming along?

  • newpunk
    • April 5, 2005 at 12:00 PM
    • #30

    Ehh... Too damn boring

  • DaanO
    • April 5, 2005 at 4:15 PM
    • #31

    Soul you've proven you know your mapping well before, now come up with this one super unique enviroment and go map it. I think "too boring" might actually describe it quite well

  • Soul
    • April 9, 2005 at 12:26 AM
    • #32
    Quote from newpunk

    Ehh... Too damn boring

    a) it's wip

    b) geuss you never played q2

    c) i stopped working on this map, haven't got the time anymore thats also why i wasn't around here

    maybe i will pick it up later

  • the Carpenter
    • April 24, 2005 at 6:34 AM
    • #33

    I played a LOT of Q2 & this map is giving me wood !

    *Waits for map ... & HL2 Lithium Mod.*

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