yea, the map looks good, but the lighitng could look alot better....
the edge was alright, but.....WareHouse forever! ![]()
yea, the map looks good, but the lighitng could look alot better....
the edge was alright, but.....WareHouse forever! ![]()
Quote from SoulDid some experimenting with dust particles in hallway: http://%7Boption%7D[Blocked Image: http://users.skynet.be/bk290440/hl2/wip1.jpg]
I know its dark but i'm gonna add some more lights
But it's supposed to be dark! ![]()
looks really dm'ish, I love the idea. GJ
you NEED color man! Lose the whites, grab some color pallete. Where is RD with his color preaching in here?
Yeah, I think it'd look better if you kept the original red/orange colour for the lighting
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i experimented a bit with lightning, i'm a real noob when it comes to that ![]()
the outside color now is a light orange as you can see in the pic (upper mid), im going to search for another skybox texture for this.
other lights are more yellowish, also the little lower hall where the rocket launcher is, has red lights
I will probably delete 2 of those hanging lamps because the lightning is a bit overkill for such a small area ?
[Blocked Image: http://users.skynet.be/bk290440/hl2/color.jpg]
I don't have allot of time to work on the map atm ![]()
I think having four lights is fine, but you may want to spread them out a little as they seem very focused at the centre of the room. I'd lose or change the lights fixed to the wall though, they don't look very good in my opinion.
So how's this map coming along?
Ehh... Too damn boring ![]()
Soul you've proven you know your mapping well before, now come up with this one super unique enviroment and go map it. I think "too boring" might actually describe it quite well
I played a LOT of Q2 & this map is giving me wood !
*Waits for map ... & HL2 Lithium Mod.*
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