So we've been playtesting for a while now and I thought it was about time we improve how we organize our playtests and such (primarily by having more clear information for map creators).
The ideas and guidelines presented here are just suggestions, feel free to crit and comment!
Server Info:
Name: INX-Gaming| Mapcore - Home of the Hurg
IP: 195.242.236.132:27080
Player Slots: 16
Owner: Psy
For map creators:
So you want to have your map playtested? That's great! Please follow the following steps:
1. Contact me (Puddy) and send me a link where I can grab the files listed below. I will install the map on our server. If you have any new materials or additional content, it needs to be packed inside the BSP (using pakrat)
- de_yourmap.bsp
- de_yourmap.nav
- de_yourmap.kv (optional)
2. Compress your .BSP and .NAV into their OWN BZ2 file (you can use 7zip). IE: de_yourmap.bsp.bz2 and de_yourmap.nav.bz2. Send them to Psy and he will install them on his FTP. This allows the map to be downloaded directly from the server.
For playtesters:
So you want to participate in playtesting? That's great! You don't need to follow any particular steps other than joining the server and you are, in fact, providing good feedback by simply participating! However, if you want to help out even more, here's some advice:
- You can write feedback ingame, but odds are it'll be hard for the map creator to absorb all of it on the go. He could be busy popping headshots or planting bombs. He could even miss out on your message if he's alive and you are dead (due to chat rules). Please re-iterate your feedback here on the forums!
- You don't have to write a feedback essay after playtesting to be helpful. Just sharing your thoughts in general can help a ton!
- If there are bugs or balance issues in a specific location don't hesitate to take screenshots and share them with the author.
Next Playtest: Tuesday 21:00 CET, 2012-02-26