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Cyberpunk 2077

  • Evert
  • January 11, 2013 at 10:25 AM
  • blackdog
    • June 26, 2020 at 3:05 AM
    • #141

    Here the full episode with the new trailer, the gameplay from that “neural” side mission, whatever it’s called, and the announcement of the collab with Netflix to bring a Cyberpunk anime to the screen in 2022

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    I wonder got they can keep on doing more of these regularly, how big is this game ?

  • mandy lane
    • June 26, 2020 at 6:53 AM
    • #142

    boring game, deus ex gta 5 rip off

  • -HP-
    • June 30, 2020 at 1:50 AM
    • #143

    Might start regretting not getting that RTX card after all...


    https://www.nvidia.com/en-us/geforce/…jZfv9kjNPaVgPX0


    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-001.jpg]

    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-002.jpg]

    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-003.jpg]

    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-004.jpg]


    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-005.jpg]

    [Blocked Image: https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/cyberpunk-2077-night-city-wire-june-2020-nvidia-geforce-rtx-exclusive-screenshot-006.jpg]


    [Blocked Image: https://pbs.twimg.com/media/EbbEtZ5WAAAUZDK?format=jpg&name=4096x4096]

    PS. I really hope they let us tone down that over the top chromatic aberration on PC graphical settings.

  • dmu
    • June 30, 2020 at 4:03 AM
    • #144

    Going to wait for those sweet black friday - cyber monday deals to upgrade my rig before playing the game. I can probably wait two weeks right? Maybe not :c

  • Zarsky
    • June 30, 2020 at 8:18 AM
    • #145

    Nvidia Ampere and AMD RDNA2 seem to land just in time for this game. I'll be upgrading to the RTX era, especially if AMD brings some competition and keeps Nvidia's price hikes in check.

  • Vilham
    • June 30, 2020 at 9:23 AM
    • #146

    I'm still wondering if they went full GTA open world with similar pedestrian rules / living city feel or the original vision of more hub based areas connected together. I hope the 2nd because honestly it makes for better gameplay.

  • Lizard
    • June 30, 2020 at 10:32 AM
    • #147
    Quote from Vilham

    1 hour ago, Vilham said: I'm still wondering if they went full GTA open world with similar pedestrian rules / living city feel or the original vision of more hub based areas connected together. I hope the 2nd because honestly it makes for better gameplay.

    Watched some video from polish gaming site where they said that the city feels empty in most places. It is crowded near quest locations but the further away you are from city center the less dense the population is. Also cars tend to have same paths. For example one of the journalist observed a crossroad for few minutes and each time the car passed it turned in the same direction.

  • Minos
    • June 30, 2020 at 8:08 PM
    • #148
    Quote from Lizard

    9 hours ago, Lizard said: Watched some video from polish gaming site where they said that the city feels empty in most places. It is crowded near quest locations but the further away you are from city center the less dense the population is. Also cars tend to have same paths. For example one of the journalist observed a crossroad for few minutes and each time the car passed it turned in the same direction.

    I noticed how the city feels empty in the gameplay videos too. Hopefully it's just a matter of optimization so they can spawn more NPCs and vehicles later on in the development :)

  • -HP-
    • July 1, 2020 at 12:31 AM
    • #149

    https://flic.kr/s/aHsmP9EKH3

  • knj
    • July 1, 2020 at 11:31 PM
    • #150

    OMG gys, Im sorry for not being here for you ;) Some one asked how we are doing? well not bad ;) srsly, kinda still a lot of work, tho :)@Minos for taging me so I could jump in here :D Im super happy you guys like the screenshots - a lot of hard work went into it, and I gotta say those are not bullshots - if you have decent machine this is exactly how the game looks in my editor ;) Just be paitient, its almots there ;)

  • dux
    • July 3, 2020 at 2:02 PM
    • #151

    Oh look who it is

  • PogoP
    • July 3, 2020 at 4:10 PM
    • #152

    Watched the most recent gameplay vid and it looks... kinda ropey. Kinda reminded me of Skyrim in a way, janky animations and shit. Anyone else think that?

  • dmu
    • July 3, 2020 at 5:46 PM
    • #153

    To be honest it's not surprising the game has kind of janky mechanics. It's a first person rpg, not a fps like titanfall, it would be weird to expect the game to work that smoothly. I hope its at least a little smoother than fallout/skyrim considering the lengthy development and modern tech.

  • Radu
    • July 3, 2020 at 5:54 PM
    • #154

    I seem to have a problem with telling between janky and non-janky animations. Maybe I don't understand what people mean. Can someone post two examples of janky and non-janky?

  • Zarsky
    • July 3, 2020 at 9:02 PM
    • #155
    Quote from Radu

    3 hours ago, Radu said: I seem to have a problem with telling between janky and non-janky animations. Maybe I don't understand what people mean. Can someone post two examples of janky and non-janky?

    Compare Mass effect Andromeda with TloU2. The latter has those janky animations.

  • dmu
    • July 3, 2020 at 11:36 PM
    • #156
    Quote from Zarsky

    2 hours ago, Zarsky said: Compare Mass effect Andromeda with TloU2. The latter has those janky animations.

    Do you mean the former or does Andromeda have some crazy fluid animations?

  • -HP-
    • July 4, 2020 at 5:11 AM
    • #157
    Quote from DMU222

    5 hours ago, DMU222 said: Do you mean the former or does Andromeda have some crazy fluid animations?

    He definitely meant the former. Lol

  • blackdog
    • July 4, 2020 at 9:09 AM
    • #158

    Skimming through the latest footage yeah, can spot that transitions between animations are not always ideal, but this game is doing pretty much everything a human can do, the situations are so diverse I am really impressed by the polish, compared to other recent games of similar scope/genre (like Fallout) there’s no comparison the finesse being put on display here. And there are still several months to release still…

  • Zarsky
    • July 4, 2020 at 9:26 AM
    • #159
    Quote from DMU222

    9 hours ago, DMU222 said: Do you mean the former or does Andromeda have some crazy fluid animations?

    I see distinguishing janky from non janky ain’t that hard. ?

    @blackdog Recent Fallout titles have mostly pushed the bar of animation in the wrong direction regarding what should be expected in an AAA production.

    Afaik they're upgrading their tech and tools for Starfield, so I expect them to at least reach Cyberpunk 2077 level of animation once that releases.

  • Minos
    • July 5, 2020 at 7:00 AM
    • #160

    Games with janky animations usually have good gameplay, so I'm ok with that :D

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