I finally got my portfolio done, I'll be grateful for your feedbacks on contents and presentation.
Little intro: I'm working as a 2D artist on mobile games with friends, we tried to build a startup.
I have an education in web development, but I would like to go back to when I started with map design. My hope is to get hired by a game dev studio in QA or 2D artist position, in order to gain understanding of the game dev process in a professional environment (and gtfo of Italy) while in the spare time start building a portfolio to then apply for a level design position(1).
It is my intention to scrap the Smashing Planets trailer for a walkthrough I will make myself because the comics weren't made by me and I don't find appropriate the intro part, I also need to put some more intersting screenshots.
I still have to make the .pdf version of the cv so that is not linked, everything else should work correctly.
Disclaimer: to practice on the latest web standards, the site is written using the basics of HTML5; I've tested it on IE7-8 and there are a couple of glitches I'm trying to address, so browse it with Chrome/Safari/FF for best experience. If anybody can check it in IE9, I'd be happy to know about manifest problems.
(1)Why the hell aren't you doing that already if you care so much?
I don't have a gaming rig and cannot burn through my thin savings to get one now. I switched to a MacBook in 2008 and that still works fine for web design, but on an Intel card I cannot run anything useful gaming-wise. (I play on a X360.)
The only Windows machine I have access to is a very old laptop that can (luckily) run HL2 (low settings); while waiting for responses on the applications I'll try to build something on there.