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Neil Jones - Assassin's Creed buildings

  • NeilJones313
  • December 16, 2012 at 2:40 AM
  • NeilJones313
    • December 16, 2012 at 2:40 AM
    • #1

    I was working on this building based on some concept art for AC3 I just finished it up but need to put it in an engine and get some effects going. Any ideas?

    [Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/BuildingampConcept_zps84dac570.jpg]

  • NeilJones313
    • December 16, 2012 at 2:41 AM
    • #2

    Neil Jones

    [Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/Full_shot_AS3_Concept_zpse1257238.jpg]

  • NeilJones313
    • December 16, 2012 at 1:31 PM
    • #3

    OOOO good one thanks I didn't even notice that

  • ⌐■_■
    • December 16, 2012 at 2:32 PM
    • #4

    maybe add some more height variation to the chimneys? also maybe some kind of supports for the roof on the left side of the buildings? looking really nice though

  • 2d-chris
    • December 16, 2012 at 4:43 PM
    • #5

    cool but needs more color, original concept has allot, your stuff seems desaturated and lacks contrast don't rely on lighting to add the color

  • NeilJones313
    • December 16, 2012 at 5:41 PM
    • #6
    Quote from 2d-chris

    cool but needs more color, original concept has allot, your stuff seems desaturated and lacks contrast don't rely on lighting to add the color

    I couldn't make stone look as white as it was in the concept art, and there isn't much color in the building its just browns and grays. other then a couple of red spots.

  • ⌐■_■
    • December 16, 2012 at 6:42 PM
    • #7

    you could maintain the red roofs as seen on the conceptart and make the flag a little bigger (longer) to add some coloring?

  • blackdog
    • December 16, 2012 at 6:48 PM
    • #8
    Quote from NeilJones313

    I couldn't make stone look as white as it was in the concept art, and there isn't much color in the building its just browns and grays. other then a couple of red spots.

    (I'm stranger to modeling) Is that because of the texture, rendering or other stuff?

    For the color, seems to me that the concept art hue is generally shifting to the reds while your is more neutral. Then yes, the roof contrasts quite a bit in the concept.

  • NeilJones313
    • December 19, 2012 at 7:15 AM
    • #9

    update

    [Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/Full_Rinder1_zps0eff13c2.jpg]

  • ⌐■_■
    • December 19, 2012 at 7:46 AM
    • #10

    looking way better! any other changes on the list or will this be final?

  • NeilJones313
    • December 19, 2012 at 1:15 PM
    • #11
    Quote from killertomato

    looking way better! any other changes on the list or will this be final?

    I want to do more with the ground and maybe render out the backside or the buildings because they are different and I think they have more color.

  • NeilJones313
    • December 19, 2012 at 1:15 PM
    • #12

    thanks for the feedback by the way guys

  • Pampers
    • December 19, 2012 at 5:03 PM
    • #13

    get in a game engine rather than doing these renders

  • rocker4life634
    • July 11, 2014 at 4:40 AM
    • #14

    Architecturally this is sacrilege. You took an Italian building and put American "textures" on it. The concept art is for Assassin's Creed Brotherhood, not 3. Other than that, you have talent. Consider studying more architecturally appropriate models.

  • Spherix
    • July 11, 2014 at 2:44 PM
    • #15

    We can all be glad for good advice, even if it's 2 years late to the party.

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