Hiya! I think this is my first time posting here, so be gentle. ![]()
No, I don't mean that. Rip me a new one if i need it. Everyone needs honest crits if they want to get better.
Here is a VTOL I'm designing for a HL2 "realism-in-space" mod called Badge of Blood, which is about a war for independence fought between the colonies of Mars and the major economic powers of Earth.... Let me know what you think...
[Blocked Image: http://www.badgeofblood.com/previewpics/Kr312_1.jpg]
[Blocked Image: http://www.badgeofblood.com/previewpics/Kr312_2.jpg]
[Blocked Image: http://www.badgeofblood.com/previewpics/Kr312_3.jpg]
I still need to model the landing gear and some of the internals. Right now it clocks in at about 3800 triangles before any optimizing... there is still a seam down the center which I can get rid of, and some complexity in the tail boom that can be simplified. When finished, this model will probably clock in at about 3500 triangles... which is fairly on par with most other HL2 vehicles floating around... heck, I've even even some weapons with similar facecounts! ![]()
I'll try and get some cockpit shots and wirframes posted after I do some optimizing.
Oh, and this is done in XSI 4.0