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[2D] Texture work

  • kikette
  • November 17, 2012 at 12:09 AM
  • kikette
    • November 17, 2012 at 12:09 AM
    • #1

    Hi Mapcore !

    I shown some of my work in the and such we suggested it to me, I think it's time to pack it into a single topic. To make it (maybe ?) more interesting, I'll also show the date of them.

    But first, for those who don't know me, I'm Geoffrey and I'm actually a 21 years student in Computer graphics at HEAJ (now called ESIAJ).. I do not have huge pretension into 2D since I continue to think that I'm not a good drawer but since I discovered Texture making... well, it released me from that mind constraint and now I try to have my proper style.

    To not overload this topic, I'll only show the """"best"""" thing I made at a specific moment. Maybe it will encourage other people like me because I made really ugly thing before.

    Anyway, texture time o/

    November 2011

    [Blocked Image: http://uppix.net/c/3/6/8503de0c64c423cca976fa8f10aa6.jpg]

    [Blocked Image: http://uppix.net/8/6/9/549d581660b7a8a2c453e1833c35a.jpg]

    [Blocked Image: http://uppix.net/a/e/3/267f957809e4849c56aeb97cab517.jpg]

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    [Blocked Image: http://uppix.net/9/d/8/2fe6f4866d24326e1df4270676a08.jpg]

    December 2011

    [Blocked Image: http://uppix.net/1/2/e/c75d6a6ff27cc9173f6a4947f07a6.jpg]

    [Blocked Image: http://uppix.net/b/0/c/f58f6a2f1950b120482385b3dbd3c.jpg]

    [Blocked Image: http://uppix.net/c/6/5/3ca37c8678325c10f995ea877f0e3.jpg]

    January 2012

    [Blocked Image: http://uppix.net/f/6/4/7a5aa8220429f0c8caae2df977471.jpg]

    [Blocked Image: http://uppix.net/b/c/d/878c5a36c4d0d383755a0dec5c154.jpg]

    March 2012

    [Blocked Image: http://uppix.net/6/d/e/526351adef4de9ec9c86f92f2c663.jpg]

    Sorry, from January to April I did my Intership at Hydravision (RIP ='( ) so I don't have lot of thing to show.

    April 2012

    [Blocked Image: http://uppix.net/5/b/9/28ee5d15368ddf0ed99d3bc770138.jpg]

    [Blocked Image: http://uppix.net/7/5/5/6e617a06a2b32a749fae382c79ed9.jpg]

    [Blocked Image: http://uppix.net/0/f/8/33ae3eb2f4ab8fb741826209a96e5.jpg]

    [Blocked Image: http://uppix.net/b/0/2/1a17b5a2168cc72ea9a2bcbad38e6.jpg]

    [Blocked Image: http://uppix.net/d/5/2/3dcb90fa9af333e08a2f1c7553280.jpg]

    [Blocked Image: http://uppix.net/a/5/c/18b547a81344b3317777a4acf1bbb.jpg]

    [Blocked Image: http://uppix.net/0/f/e/9add86c257ada7aea651d4e1b863c.jpg]

    [Blocked Image: http://uppix.net/4/5/8/0cf91918489dd0a155c209ba0b7ef.jpg]

    [Blocked Image: http://uppix.net/0/1/e/faab7af936ba05994eb2a4abef03d.jpg]

    [Blocked Image: http://uppix.net/1/7/7/8c2a234e2f1f31d21418e9ed172f5.jpg]

    [Blocked Image: http://uppix.net/3/a/3/7d6eee6e16fe747709dbb6b452182.jpg]

    [Blocked Image: http://uppix.net/9/8/3/dc6f51b733fde318b854aaa8213e8.jpg]

    May 2012

    [Blocked Image: http://uppix.net/2/d/3/77b5c599002f3f7ed8a5b82ca0126.jpg]

    July 2012

    [Blocked Image: http://uppix.net/d/4/1/9cbfbabf5786a9756af36bf7c092e.jpg]

    [Blocked Image: http://uppix.net/2/b/7/e3102552be19c4ffb904eb83c823a.jpg]

    August 2012

    [Blocked Image: http://uppix.net/f/5/2/6194464466ed7f1d168978aa4ae94.jpg]

    [Blocked Image: http://uppix.net/9/a/4/8ca119de2124d29e9c7d65a681eca.jpg]

    October 2012

    [Blocked Image: http://uppix.net/7/0/1/7346093f541e65475131a0f2dd7dc.jpg]

    [Blocked Image: http://uppix.net/2/d/f/a2365b09bac13a739be20ee237779.jpg]

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    November 2012

    [Blocked Image: http://uppix.net/7/5/9/7c20aba4f4d8971d78a84a2650009.jpg]

    [Blocked Image: http://uppix.net/8/5/8/d7e45857bdb53f8d2217c8bfae959.jpg]

    [Blocked Image: http://uppix.net/5/7/e/779698a193657041a26e29a33f15a.jpg]

    If you have any question (or work opportunity ? =]]] ), I still available here or at rosin.geoffrey[at]free.fr

    Thanks a lot for your attention.

    Please, don't forget to visit my website : http://geoffreyrosin.com/

    and my Tumblr : http://rosingeoffrey.tumblr.com/

  • -HP-
    • November 17, 2012 at 12:26 AM
    • #2

    Jaw dropping stuff! It's amazing to see the progression.

    I noticed that your latest stuff is slightly more stylized and looks really really good, what changed in your workflow? Mind talking a little bit about how you start and how you tackle a texture from start to finish, nothing too elaborate, a paragraph on the subject would suffice.

    congrats, inspiring stuff!

  • Kedhrin
    • November 17, 2012 at 1:23 AM
    • #3

    Yeah your woodwork textures are tits.

    I wouldn't mind throwing you some change to do some texture work for me. Do you pretty much do diffuse only?

  • PogoP
    • November 17, 2012 at 2:00 AM
    • #4

    Truly inspiring.

    You can almost see each individual layer on your earlier stuff; stuff didn't blend too well. The more recent ones though, damn. Everything just blends so nicely. Incredible stuff.

  • kikette
    • November 17, 2012 at 6:39 AM
    • #5
    Quote

    ' timestamp='1353112013' post='317117']I noticed that your latest stuff is slightly more stylized and looks really really good, what changed in your workflow? Mind talking a little bit about how you start and how you tackle a texture from start to finish, nothing too elaborate, a paragraph on the subject would suffice.

    congrats, inspiring stuff!

    For me, the first important step is the "lighting" setup of my texture, how edges will catch the light, etc. Before, I only used an AO layer and it was obviously not enough (left part). Now, I compute several maps (Cavity, heigh) and sometimes I extract the green channel of the normal map to use it as a vertical lighting in my texture. It's completely old school since normal map are here to add this detail with the lighting of the scene but that's an artistical choice and I know that my wall will always be vertical.

    [Blocked Image: http://uppix.net/4/0/2/fd171cf195d499012208f3fd1c2b3.jpg]

    The second step is the materials work. I never use them directly because of lots of things like the photo grain, Jpg artifact, etc. I treat them as little texture to reuse them later.

    [Blocked Image: http://uppix.net/8/5/3/3dd7b97137dba7597ccc8d31362f3.jpg]

    And the final step, after setuping materials and lighting in my .psd, I add some unique detail (White spot, dark thing) with really simple brush to avoid adding more noise because of mip mapping and to keep a good reading of the texture.

    Quote from Kedhrin

    Yeah your woodwork textures are tits.

    I wouldn't mind throwing you some change to do some texture work for me. Do you pretty much do diffuse only?

    For Gametextures, I have to give Gloss map, specular, Heigh, Normal, emissive, diffuse in 2048² so it's ok for other maps The only thing I'm not confortable with is texture sculpting. If you have something for me, I'm very interested !

    Quote from PogoP

    Truly inspiring.

    You can almost see each individual layer on your earlier stuff; stuff didn't blend too well. The more recent ones though, damn. Everything just blends so nicely. Incredible stuff.

    Eh eh ! You are completly right. And this is funny point because when you are a little beginner, you always think that stuff you add isn't enough visible and you try to make it more evident. At least, you obtain something without any point of interest ^^

    Thanks for your comments all =)

  • Sprony
    • November 17, 2012 at 1:30 PM
    • #6

    I'm also very impressed by this. You can clearly see the progression you made. Also, thanks for sharing your tips. Even though I don't do textures myself, I can appreciate it when someone shares his/her knowledge with the community. Respect!

    So you do freelance work?

  • kikette
    • November 17, 2012 at 3:43 PM
    • #7

    I'm more a CG student than a freelancer since I'm doing a 4th year but if I could get a mission, I would certainly accept it. Actually I spend some free time for Gametextures.com but I still looking for job opportunities

  • Squad
    • November 18, 2012 at 2:39 AM
    • #8

    That's some incredible looking stuff there!

  • El Moroes
    • November 18, 2012 at 8:43 PM
    • #9

    Nice post kikette

  • kikette
    • November 18, 2012 at 10:34 PM
    • #10

    Thanks again ^^

    I have a new thing to show ; It was quite hard to take a nice shot because of the black background behind the transparent glass.. anyway, here's a door.

    [Blocked Image: http://uppix.net/b/2/7/ec933e5fdba3c3a69c98033ae03b9.jpg]

  • Bunglo
    • November 19, 2012 at 1:22 AM
    • #11

    Amazing stuff in here.

    The cracks in the glass look a bit too soft where the light hits.

  • ng.aniki
    • November 19, 2012 at 7:44 AM
    • #12

    Looking really cool. for the glass, you could also, or for another texture in the future, just paint in R and G channel of the normal map, some fragments slightly brighter or darker, to give the impression that they have a slightly different orientation. Although I never tried it for something like that, not sure how interesting it would be.

  • kikette
    • November 19, 2012 at 8:40 AM
    • #13
    Quote from Bunglo

    The cracks in the glass look a bit too soft where the light hits.

    Your are completly right =( The problem is I used a large brush because I feared that after a resolution reduction the stroke would disapear. I'll do better the next time =)

    Quote from ng.aniki

    For the glass, you could also, or for another texture in the future, just paint in R and G channel of the normal map, some fragments slightly brighter or darker, to give the impression that they have a slightly different orientation. Although I never tried it for something like that, not sure how interesting it would be.

    Hey ! That's a really good idea =D I'll try it, thanks ^^

  • El Moroes
    • November 19, 2012 at 10:59 AM
    • #14

    I'm waiting for a level with your textures kikette !

  • ng.aniki
    • November 19, 2012 at 2:34 PM
    • #15

    Oh, by the way, I though gametextures.com was only providing texture sets. But you last picture is a whole prefab. They do also make prefabs ?

  • Steppenwolf
    • November 19, 2012 at 3:00 PM
    • #16

    Nice improvement over the last year! Now that you got the whole normal/spec thing down your work really starts to shine.

  • Seaseme
    • November 19, 2012 at 9:05 PM
    • #17

    Awesome stuff Geof. You da man. Looking forward to what comes next!

  • kikette
    • December 12, 2012 at 4:09 PM
    • #18

    Hey guyz =) Here's some stuff I made for my school project. The next update will certainly be lighted in Unity ^^

    [Blocked Image: http://uppix.net/6/6/8/3e1dd780f8f28fd00b715430b598c.jpg]

    [Blocked Image: http://uppix.net/2/e/0/22a1abeb4592bb133cfe390b81664.jpg]

    [Blocked Image: http://uppix.net/a/4/7/7b67386e0274e31285695fff921ba.jpg]

  • PogoP
    • December 12, 2012 at 4:45 PM
    • #19

    Awesome stuff, dude!

  • Vilham
    • December 12, 2012 at 4:53 PM
    • #20

    dishonoured look to it, looks cool

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