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Nexuiz Relaunch

  • Kedhrin
  • November 16, 2012 at 10:41 PM
  • Kedhrin
    • November 16, 2012 at 10:41 PM
    • #1

    We're starting up a campaign with a soon to be revealed partner to basically "relaunch" Nexuiz after our marketing disaster piece... I'm not going to point any fingers

    Anyways, I haven't announced this to the players yet because we're still trying to get one last thing fixed before we push a lot of these new features live... currently on stand by.

    THQ sent out the media alert this morning so its hitting press/blog sites today. But i'm posting the lovely video i made here first!

    Hurrah!

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    The PC Demo will include the editor, which you can use... so you can make levels 100% free in Nexuiz now.

    We have a few custom things in our version of CryENGINE 3 (this patch is on 3.4.1).

    Our STUPID mode, free DLC coming out later today, will have all of our textures uncompressed, mesh tesselation on a lot of stuff, full 2048x2048 textures, etc. etc.

    you can see a difference in this animated gif ->

    [Blocked Image: http://img19.imageshack.us/img19/4954/nexuizstupid6.gif]

    (first gif i've ever made btw )

    thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks

    I'd love to see some of you make levels for it. Great arena FPS, lots of potential in it. Really fun. This is probably our last push on it.

  • -HP-
    • November 16, 2012 at 10:49 PM
    • #2

    One of the things that players complained about the most, was the noisy environments, and over the top bloom. Specially on a fast paced MP game such as this, this should and must be addressed if you want to appeal to a winder ranger of players, remember that less is more!

    Good luck guys, may the force be with you! This game rules!

  • Kedhrin
    • November 16, 2012 at 10:54 PM
    • #3
    Quote

    ' timestamp='1353106160' post='317114']One of the things that players complained about the most, was the noisy environments, and over the top bloom. Specially on a fast paced MP game such as this, this should and must be addressed if you want to appeal to a winder ranger of players, remember that less is more!

    Good luck guys, may the force be with you! This game rules!

    Yeah, and honestly our environments are 10x more simple than UT3, we intentionally tried to make it simple because of that. But fighting back a lot of CE3 features in the process. The good thing is we completely removed Depth of Field in this patch and you can turn down the bloom if you want

    Figthing back against the competitive players was fun, but, thats what UGLY mode is really for.... its like playing quake 2 . we gave them what they want now and they seem pumped

  • RedYager
    • November 17, 2012 at 1:51 AM
    • #4

    When I had a good game going, the game is great. There are some design decisions I couldn't understand though. As HP mentioned, the Environment are Busy/noisy, and its not just visually, some of the maps you are zooming around, and then you get stuck on something. I think the maps called Crash? There is a bit at one of the ends of the map which you always get stuck on or have to navigate over some clutter, and its moments that this that sort of killed the rush or the pace.

    There is also the lack of deathmatch, you could do so much with this and other modes, but they are left out, it would be nice to have the variety. Often its hard to fill a server up, and teams are usually imbalanced. With a 4v4 max game (or is it 6? anyway), if there is one or more players more than the other team, that's a massive difference. A deathmatch mode would be a nice alternative which you can get away with uneven player counts.

    I like the mutators, I know a lot of the competitive people think they were stupid but I liked the crazy shit that could happen. This might be a server side option, but the 'strength' power up easily kills the match when a skilled player uses it, and keeps using it.

    And then the weapons, some of them feel painfully underpowered, like the flak cannon (forgot its Nexuiz name).

    There's my ramble, overall its a great game, and a shame it didn't seem to catch on, I'd put most the blame on overall lack of interest in arena FPS's today, all COD and that shit innit. Good look with the update

  • Kedhrin
    • November 17, 2012 at 1:54 AM
    • #5

    Deathmatch is now added, and you're talking about the AtaVirta map set, definitely more noisey and organic.. That's 3 levels, well 4 if you include the DLC in Duel (out of our 15 maps total ).

    and yes, Strength is a server side option after doing a few competitive tournaments, its funny how they turn that shit off immediately lol.

  • RedYager
    • November 17, 2012 at 3:22 AM
    • #6
    Quote from Kedhrin

    Deathmatch is now added

    Glory!

  • Taylor Swift
    • November 28, 2012 at 8:26 AM
    • #7

    nexuz?

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