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Spas12 Shotgun

  • ElectroSheep
  • November 8, 2012 at 11:00 AM
  • ElectroSheep
    • November 8, 2012 at 11:00 AM
    • #1

    Ok, it's time to finish this one, after a looooot of hours spent on it I learnt a lot of things... It's my first one and I will probably make another weapon in the future... maybe some things to make it better but NOW, I'm done !

    It's about 8000 tris. The pump and the shell system can be rigged for animation but that's all. Texture is about a diffuse, normal and specular map (with gloss in alpha) 2048 x 2048. Can be used for a fps I guess ^^

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_02.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_03.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_04.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_06.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_05.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_maps.jpg]

  • mjens
    • November 8, 2012 at 11:21 AM
    • #2

    Good job! My rifle is still waiting for time...

  • Thrik
    • November 8, 2012 at 11:21 AM
    • #3

    Great work! Nice to see it done after all those iterations.

  • ElectroSheep
    • November 8, 2012 at 8:24 PM
    • #4

    Thanks guys !

    Quote from seir

    Good job! My rifle is still waiting for time...

    But I'm jobless actually, lot of time

  • mjens
    • November 8, 2012 at 11:45 PM
    • #5

    Ouh, I see. Anyway, good to see that you're not wasting time!

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