1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UDK] Ultimate Art Deco (WIP)

  • Tepcio
  • November 4, 2012 at 3:03 PM
  • Tepcio
    • November 4, 2012 at 3:03 PM
    • #1

    Hi guys,

    I have been working on a prototype for my new environment. It is still in early development stage, so any crits and suggestions are welcome.

    Current progress:

    [Blocked Image: http://krzysztofteper.com/gallery/uad/img1.png]

    Cheers,

    T.

  • Thrik
    • November 4, 2012 at 3:28 PM
    • #2

    Loving the ambience the lighting creates.

  • kikette
    • November 4, 2012 at 4:03 PM
    • #3

    I really love it =D Nice job dude =D

  • penE
    • November 4, 2012 at 4:13 PM
    • #4

    Really nice mood you got there, only thing that bothers me are that the palm leaves appear to be dry

  • Sprony
    • November 4, 2012 at 7:41 PM
    • #5

    Great ambience! But what's going on in the down in the middle of the road where the yellow line gets blurry for a bit? Probably a pool of water or something but it looks out of place.

  • 2d-chris
    • November 5, 2012 at 9:31 AM
    • #6

    nice yeah the road looks unnaturally bumpy - I would also define the edge of the road by pumping up those lights, you'd get considerably more light from them, especially in the rain. All this shot is lacking is a little paralleling of depth and lines.

  • Sentura
    • November 5, 2012 at 3:23 PM
    • #7

    looks pretty decent, what time period is it in? it looks moderns but it still has art deco?

  • Psy
    • November 5, 2012 at 3:30 PM
    • #8
    Quote from Sentura

    looks pretty decent, what time period is it in? it looks moderns but it still has art deco?

    Me thinks it's based in Miami.

    Looks awesome, brah.

  • Tepcio
    • November 6, 2012 at 8:02 AM
    • #9

    Thank you for the feedback everyone! Much appreciated!

    @SpronyvanJohnson

    Ahh yeah it's heat distortion from the drain. I'm planning to make a flythrough video for it anyway but yeah it looks exaggerated.

    2d-chris

    the composition here still needs a lot of love. However, the main focal point of the scene would be long street with skyscrapers in the background.

    Still very rough though.

    [Blocked Image: http://img248.imageshack.us/img248/1519/79090211.jpg]

    Sentura, Psy

    It is definitely inspired by Miami However the problem here is that I want to push it to something more vivid. Maybe some Hi-tech Bladerunnerish accents in the distant city? A lot of garbage and broken neons down here? Don't know if it works but I will keep experimenting.

  • Sentura
    • November 6, 2012 at 10:34 PM
    • #10

    so it's supposed to be cyberpunk futuristic? imo you'd get far if you went with a bioshock like feel, just above ground

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™