I hope they can overcome the low resolution issue.
I read on the Valve wiki that you need the most framerates (60+) for the best experience, since lower framerates would severely increase input lag and induce motion sickness.
The resolution problem also adds all kinds of development issues. I can`t even begin to imagine all the work that would be required to redo the Ballistic interfaces so that it would be readeable under the Oculus.
I think that when the guy looks down to rocket-jump on this video you can see that the in-game effect was not as pronounced because of the quick untracked movement. They must have some sort of smoothing algorithimworking on that
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