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Oculus Rift

  • syver
  • October 30, 2012 at 1:25 PM
  • syver
    • October 30, 2012 at 1:25 PM
    • #1

    http://www.oculusvr.com/

    Have anyone here tried this? I read some previews and most of it sounds pretty good, except for one guy who experienced nausea and dizziness (!) while using it. Hawken is supposed to release with support for this device. Would be really cool to create something in UDK then be able to "be" there if this works as well as they say. I'm always skeptical of this kind of hardware, so that's why I'm making this thread. Any thoughts?

  • Sentura
    • October 30, 2012 at 1:50 PM
    • #2

    i've been against 3d tvs because i thought they were gimmicky, but this thing may actually be the real deal. while i think this may still be a prototypical version, it's definitely going in the right direction. maybe in a few years we'll have these things replace monitors... coupled with peregrine like interfaces for keyboard/mouse we might not need any periphials for the pc anymore. which would be really cool. but i'll admit the future may not be as close to or as idealistic as that.

  • Skjalg
    • October 30, 2012 at 2:25 PM
    • #3

    I think this is great, but as you mention in the OP I've also read that people who usually get a little nauseous if there's a movie with a first person camera view then you also get nauseous if you use this.

  • Tschoppo
    • October 30, 2012 at 3:03 PM
    • #4

    i've heard a podcast with a guy who tried it with the doom demo and he was basicly praising it for half an hour.

    The immersion shall be awesome and the weight is low enough to forget about it.

    i have to have this.

  • syver
    • October 30, 2012 at 3:28 PM
    • #5

    sweet!

    skjalg: i'm guessing it's the same thing for people who are liable to nausea when playing in engines like source engine.

    i've more or less decided to buy the dev kit. I think the price is pretty fair and it would be worth the price anyway considering the potential awesomeness.

    Quote

    i've heard a podcast with a guy who tried it with the doom demo and he was basicly praising it for half an hour.

    do you have an url for that (podcast)?

  • FrieChamp
    • October 30, 2012 at 4:01 PM
    • #6

    You can't get much better endorsements than those in the kickstarter video and blog posts of other folks who have tried it say more or the less the same: it's awesome and you should stop modelling trees and get started on that virtual-reality sex-scene right now.

  • Tschoppo
    • October 31, 2012 at 1:02 AM
    • #7
    Quote from csyver

    do you have an url for that (podcast)?

    http://www.pcgames.de/PC-Games-Podca…st-161-1018860/

    Hope you speak german ^^

  • AlexM
    • October 31, 2012 at 6:17 AM
    • #8

    Looks pretty freaking sweet. Hoping they port quakeworld to this thing.

  • -HP-
    • February 12, 2013 at 2:56 AM
    • #9

    http://www.kickstarter.com/projects/15233…p-into-the-game

    Shit looks pretty dope, I wont deny it, it seems this is it and they're actually creating proper VR glasses this time around. Project was backed, and they're selling it out to devs already.

  • FMPONE
    • February 12, 2013 at 3:30 AM
    • #10

    it really does look awesome

  • Furyo
    • February 12, 2013 at 3:48 AM
    • #11

    This is the most excited about the industry I've been since I joined it. I want to see this succeed so bad.

  • Izuno
    • February 12, 2013 at 6:03 AM
    • #12

    That's also one of the most effective kickstarter videos out there.

  • Kedhrin
    • February 12, 2013 at 11:19 AM
    • #13

    We purchased an sdk, hopefully we get one soon ive had a raging hard on for vr for ages, bought so many glasses and head tracking dildo things over the years... i know this wont be the best, but if it makes a splash in the consumer market it can really tip things off.

  • syver
    • February 12, 2013 at 3:00 PM
    • #14

    I'm also waiting for the devkit which should be shipped around march-april (?). Have anyone here tried it? Would like to know how good/bad the color reproduction and contrast is. So far I've heard that some of the technical "deficiencies" can be overlooked because of the immersive nature of it.

    I'm guessing (hoping) UDK will support it soon. I also can't wait to try this with Mirror's Edge. Oculus VR + Mirror's Edge 2 + This would be cool.

  • FrieChamp
    • February 13, 2013 at 9:28 AM
    • #15

    What's wrong with the old thread?

  • PogoP
    • February 13, 2013 at 11:04 AM
    • #16

    HP has to have his own thread.

  • -HP-
    • February 13, 2013 at 7:44 PM
    • #17

    Oh, I didn't know we already had a thread? Sorry!

    (Anyway, I just merged the two)

  • KoKo5oVaR
    • February 13, 2013 at 9:19 PM
    • #18

    This looks great, but you definetely don't, wearing it

    [Blocked Image: http://www.popularmechanics.com/cm/popularmechanics/images/Y3/oculus-rift-0113-de.jpg]

    [Blocked Image: http://i.i.com.com/cnwk.1d/i/tim/2013/01/09/Oculus_Rift_opener_2.jpg]

  • syver
    • February 19, 2013 at 1:12 PM
    • #19

    would be fun if someone combined it with this:

    [Blocked Image: http://www.emotiv.com/upload/iblock/38a/header_set.gif]

    http://www.emotiv.com/store/hardware…c-neuroheadset/ (assuming that this thing isn't complete crap)

  • FrieChamp
    • February 19, 2013 at 3:29 PM
    • #20

    Who cares how you look like wearing it when the device teleports you into the virtual WORLDS OF OUR IMAGINATION?

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