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[TFC] Nightrun

  • MJ
  • December 29, 2004 at 12:29 AM
  • MJ
    • December 29, 2004 at 12:29 AM
    • #1

    A large Attack and Defend TFC map (does anyone still play this mod ? :/ ) for large 16 v 16 games. Set in a dark

    castle environment.

    Map had 3 capture points but I've reach g_numplanes error while making 3rd cap so I had to strip it down to 2 (and even with 2 my plane is at 99.8% !). The layout is pretty well made with many ways to get to the caps. Also the shadows play a role in this map making for good spy feigning and sentry gun spots.

    I don't see any other TFC maps on mapcore but I thought I post it here anyways since i'm not getting any responses from Snarkpit peeps.

    Download: http://files.filefront.com/SEARCH/;3775 ... einfo.html

    Screens:

    [Blocked Image: http://img152.exs.cx/img152/6610/14oj.jpg]

    [Blocked Image: http://img152.exs.cx/img152/3369/116px.jpg]

    [Blocked Image: http://img152.exs.cx/img152/6683/93ha.jpg]

    [Blocked Image: http://img137.exs.cx/img137/2514/174zl.jpg]

    [Blocked Image: http://img159.exs.cx/img159/7025/269fj.jpg]

    [Blocked Image: http://img151.exs.cx/img151/1011/315az.th.jpg] [Blocked Image: http://img142.exs.cx/img142/4928/302ti.th.jpg] [Blocked Image: http://img155.exs.cx/img155/4171/292bg.th.jpg] [Blocked Image: http://img155.exs.cx/img155/6947/283bf.th.jpg] [Blocked Image: http://img155.exs.cx/img155/7062/270sw.th.jpg] [Blocked Image: http://img153.exs.cx/img153/2758/254cp.th.jpg] [Blocked Image: http://img153.exs.cx/img153/1689/240he.th.jpg] [Blocked Image: http://img153.exs.cx/img153/4023/238jb.th.jpg] [Blocked Image: http://img160.exs.cx/img160/5755/220eb.th.jpg] [Blocked Image: http://img160.exs.cx/img160/5042/206iy.th.jpg] [Blocked Image: http://img160.exs.cx/img160/5930/191rk.th.jpg] [Blocked Image: http://img160.exs.cx/img160/3991/180ds.th.jpg] [Blocked Image: http://img160.exs.cx/img160/9029/162td.th.jpg] [Blocked Image: http://img139.exs.cx/img139/300/154oy.th.jpg] [Blocked Image: http://img139.exs.cx/img139/1307/145hb.th.jpg] [Blocked Image: http://img139.exs.cx/img139/1829/138jo.th.jpg] [Blocked Image: http://img137.exs.cx/img137/221/120qp.th.jpg] [Blocked Image: http://img137.exs.cx/img137/5949/104fz.th.jpg] [Blocked Image: http://img147.exs.cx/img147/7155/86yi.th.jpg] [Blocked Image: http://img147.exs.cx/img147/7970/76vd.th.jpg] [Blocked Image: http://img147.exs.cx/img147/9202/67za.th.jpg] [Blocked Image: http://img147.exs.cx/img147/6640/57lt.th.jpg] [Blocked Image: http://img153.exs.cx/img153/3199/23ki.th.jpg] [Blocked Image: http://img153.exs.cx/img153/9564/39kz.th.jpg]

  • von*ferret
    • December 29, 2004 at 1:09 AM
    • #2

    Looks good. I might make some better highlighting with your lighting. Make some more bright contrasts with the lights maybe? Also try to get more hires textures. I like the textures you have but they come off as a little blurry. It might just be the screenshot though. Nice job overall.

  • insta
    • December 29, 2004 at 1:32 AM
    • #3

    Looks really nice, the lighting and general architecture reminds me of Unreal Tournament CTF maps.

  • OL
    • December 29, 2004 at 1:49 AM
    • #4

    i like the look but all your textures are sameish, need more variation maybe

  • MJ
    • December 29, 2004 at 3:50 AM
    • #5

    i was going for the deteriorate broken down castle look. I also reached my texture limit as well (damn limitations).

    thanks for the nice comments guys.

  • Duff-e
    • December 29, 2004 at 5:21 AM
    • #6

    wow tfc, that takes me back

  • FrieChamp
    • December 29, 2004 at 4:32 PM
    • #7

    The architecture of the map looks overall mediocre, the interiors look pretty nice but the outdoor parts aren't very impressive. I also like the textures but alignment, scale and placement looks weird on some shots, but the big size of the map is prolly giving you a hard time.

    The lighting looks decent but in my eyes the outdoor lighting is far too bright, or at least a slightly more blueish colour would help.

    Good job!

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